Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
☆502Jul 20, 2025Updated 8 months ago
Alternatives and similar repositories for ReSTIR_PT
Users that are interested in ReSTIR_PT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆117Jan 18, 2024Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163May 25, 2024Updated last year
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 8 months ago
- Vulkan implementation of ReSTIR☆189May 21, 2022Updated 3 years ago
- ☆161Dec 14, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆247Aug 29, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆581Feb 16, 2026Updated last month
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Nov 24, 2022Updated 3 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- Real-time path tracing library and sample☆927Mar 19, 2026Updated 3 weeks ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- ☆495Mar 10, 2026Updated last month
- Intel(R) Open Path Guiding Library☆323Feb 10, 2026Updated 2 months ago
- Real-Time Rendering Framework☆3,133Jan 7, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Real-time physical light transport (PLT) framework☆251Mar 30, 2023Updated 3 years ago
- NVIDIA Real-time Denoising (NRD) library☆731Mar 20, 2026Updated 3 weeks ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- AMD ARR team rendering framework☆455Nov 20, 2025Updated 4 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- ☆57Dec 14, 2020Updated 5 years ago
- Example scenes for pbrt-v4☆473Sep 26, 2023Updated 2 years ago
- High-Performance Rendering Framework on Stream Architectures☆999Updated this week
- NordVPN Threat Protection Pro™ • AdTake your cybersecurity to the next level. Block phishing, malware, trackers, and ads. Lightweight app that works with all browsers.
- ☆26Dec 31, 2021Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆599Mar 24, 2026Updated 2 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,563Dec 8, 2025Updated 4 months ago
- RTX Global Illumination (RTXGI)☆825Feb 5, 2024Updated 2 years ago
- GPU Raytracer from scratch in C++/CUDA☆961Jul 21, 2022Updated 3 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆316Mar 1, 2026Updated last month
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆608Aug 8, 2025Updated 8 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 11 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆66Nov 4, 2025Updated 5 months ago
- ☆24Aug 22, 2023Updated 2 years ago