Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
☆512Jul 20, 2025Updated 10 months ago
Alternatives and similar repositories for ReSTIR_PT
Users that are interested in ReSTIR_PT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆116Jan 18, 2024Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162May 25, 2024Updated 2 years ago
- Sandbox for graphics paper implementation☆248Aug 2, 2025Updated 10 months ago
- Vulkan implementation of ReSTIR☆195May 21, 2022Updated 4 years ago
- ☆164Dec 14, 2020Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆250Aug 29, 2024Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆589Feb 16, 2026Updated 3 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Nov 24, 2022Updated 3 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- Real-time path tracing library and sample☆977Mar 19, 2026Updated 2 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- ☆516May 21, 2026Updated 2 weeks ago
- Intel(R) Open Path Guiding Library☆336May 31, 2026Updated last week
- Real-Time Rendering Framework☆3,176Jan 7, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Real-time physical light transport (PLT) framework☆251Mar 30, 2023Updated 3 years ago
- NVIDIA Real-time Denoising (NRD) library☆789May 29, 2026Updated last week
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆34Aug 28, 2019Updated 6 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- AMD ARR team rendering framework☆458Nov 20, 2025Updated 6 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Nov 25, 2024Updated last year
- ☆57Dec 14, 2020Updated 5 years ago
- Example scenes for pbrt-v4☆477Sep 26, 2023Updated 2 years ago
- High-Performance Rendering Framework on Stream Architectures☆1,014Updated this week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆27Dec 31, 2021Updated 4 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆607Mar 24, 2026Updated 2 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,610May 16, 2026Updated 3 weeks ago
- RTX Global Illumination (RTXGI)☆847Feb 5, 2024Updated 2 years ago
- GPU Raytracer from scratch in C++/CUDA☆967Jul 21, 2022Updated 3 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆334Mar 1, 2026Updated 3 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆991Aug 7, 2025Updated 10 months ago
- Physically-based CPU and GPU ray-tracer☆375Updated this week
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆607Aug 8, 2025Updated 10 months ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Apr 24, 2023Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆215Apr 21, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 6 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆57Dec 22, 2024Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆67Nov 4, 2025Updated 7 months ago
- ☆23Aug 22, 2023Updated 2 years ago