rgl-epfl / tekariLinks
A visualization and editing tool for reflectance data
☆136Updated 6 years ago
Alternatives and similar repositories for tekari
Users that are interested in tekari are comparing it to the libraries listed below
Sorting:
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A research-oriented renderer☆103Updated 3 years ago
- The layer laboratory☆93Updated 2 years ago
- ☆141Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated this week
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆138Updated 3 years ago
- OptiX Path Tracer☆89Updated 3 months ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- A Simple Spectral Renderer☆205Updated 4 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆60Updated 3 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Spherical/zonal harmonics library☆139Updated last year