A visualization and editing tool for reflectance data
☆140Apr 2, 2019Updated 6 years ago
Alternatives and similar repositories for tekari
Users that are interested in tekari are comparing it to the libraries listed below
Sorting:
- ☆75Jun 9, 2023Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 2 years ago
- ☆16Jun 27, 2021Updated 4 years ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Oct 22, 2020Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 2 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- ☆62Sep 19, 2022Updated 3 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 4 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- 2D visualizer for specular path manifolds☆77Jun 17, 2021Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 6 months ago
- BSDF plotting scripts☆11Oct 18, 2021Updated 4 years ago
- The layer laboratory☆97Dec 28, 2022Updated 3 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆181Sep 26, 2025Updated 5 months ago
- ☆56Jul 13, 2022Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- ☆209Nov 19, 2025Updated 3 months ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,334Updated this week
- Mitsuba renderer main repository☆1,104Sep 11, 2023Updated 2 years ago
- ☆25Aug 20, 2017Updated 8 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆170Feb 14, 2019Updated 7 years ago
- OpenVDB Support for Mitsuba☆11May 26, 2014Updated 11 years ago
- Renderer and BVH traversal library☆58Nov 23, 2025Updated 3 months ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,068Aug 22, 2022Updated 3 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆88Nov 27, 2025Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆300Sep 8, 2021Updated 4 years ago
- Intel(R) Open Path Guiding Library☆320Feb 10, 2026Updated 3 weeks ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆14Sep 13, 2019Updated 6 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Lightweight CPU/GPU path tracer