wkjarosz / SamplinSafariLinks
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
☆162Updated 4 months ago
Alternatives and similar repositories for SamplinSafari
Users that are interested in SamplinSafari are comparing it to the libraries listed below
Sorting:
- A Simple Spectral Renderer☆211Updated 5 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 3 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- ☆56Updated 3 weeks ago
- A simple parser for the PBRT file format☆210Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year
- Uni{corn|form} toolkit☆62Updated 4 months ago
- A research-oriented renderer☆105Updated 4 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Renderer and BVH traversal library☆58Updated last month
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- Offline renderer used for my blog posts☆108Updated 7 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- ☆142Updated last year
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 6 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆169Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Updated 5 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- OptiX Path Tracer☆91Updated 9 months ago