wkjarosz / SamplinSafariLinks
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
☆161Updated last week
Alternatives and similar repositories for SamplinSafari
Users that are interested in SamplinSafari are comparing it to the libraries listed below
Sorting:
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 2 months ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Offline renderer used for my blog posts☆105Updated 6 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆241Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Uni{corn|form} toolkit☆62Updated last week
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆55Updated last month
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 8 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 3 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 10 months ago
- A visualization and editing tool for reflectance data☆138Updated 6 years ago
- ☆141Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.☆148Updated 4 years ago
- Renderer and BVH traversal library☆59Updated 9 months ago
- ☆79Updated last year
- Volumetric path tracer using cuda☆261Updated last year
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- cpu path tracing test bed☆45Updated 10 months ago