wkjarosz / SamplinSafariLinks
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
☆160Updated last year
Alternatives and similar repositories for SamplinSafari
Users that are interested in SamplinSafari are comparing it to the libraries listed below
Sorting:
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 9 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last week
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A Simple Spectral Renderer☆205Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last month
- ☆114Updated 9 months ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆143Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆141Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 6 months ago
- A research-oriented renderer☆103Updated 3 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆55Updated 11 months ago
- Renderer and BVH traversal library☆59Updated 7 months ago
- Uni{corn|form} toolkit☆60Updated 10 months ago
- The layer laboratory☆93Updated 2 years ago
- Lightweight CPU/GPU path tracer☆413Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- ☆18Updated 10 months ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆75Updated last month