mitsuba-renderer / enoki
Enoki: structured vectorization and differentiation on modern processor architectures
☆1,278Updated 2 months ago
Alternatives and similar repositories for enoki:
Users that are interested in enoki are comparing it to the libraries listed below
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering☆655Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,098Updated last month
- P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library☆770Updated 8 months ago
- SIMD Vector Classes for C++☆1,478Updated 10 months ago
- linalg.h is a single header, public domain, short vector math library for C++☆899Updated last year
- stdgpu: Efficient STL-like Data Structures on the GPU☆1,213Updated this week
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆989Updated this week
- A modern C++ BVH construction and traversal library☆1,023Updated 2 months ago
- Portable header-only C++ low level SIMD library☆1,270Updated 7 months ago
- C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))☆2,353Updated this week
- std::simd for GCC [ISO/IEC TS 19570:2018]☆609Updated 2 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,044Updated 3 months ago
- Embree ray tracing kernels repository.☆2,481Updated last week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,063Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,162Updated 2 weeks ago
- Simple compile-time raytracer using C++17☆707Updated 3 years ago
- Realtime Math☆752Updated 3 weeks ago
- C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates☆612Updated last year
- A C++-based, cross platform ray tracing library☆436Updated 2 weeks ago
- A single-header C++ library for simplifying the use of CUDA Runtime Compilation (NVRTC).☆533Updated last month
- C++ multidimensional arrays in the spirit of the STL☆202Updated 3 months ago
- A lightweight high performance tensor algebra framework for modern C++☆781Updated last year
- GPU Raytracer from scratch in C++/CUDA☆885Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆854Updated 11 months ago
- Mitsuba renderer main repository☆1,071Updated last year
- PCG — C++ Implementation☆770Updated 11 months ago
- Vulkan compute for people☆350Updated last year
- High performance physically based renderer in C++11☆1,781Updated 3 years ago
- SIMD Library for Evaluating Elementary Functions, vectorized libm and DFT☆721Updated this week
- Patterns and behaviors for GPU computing☆1,712Updated 2 years ago