geometrian / simple-spectralLinks
A Simple Spectral Renderer
☆207Updated 5 years ago
Alternatives and similar repositories for simple-spectral
Users that are interested in simple-spectral are comparing it to the libraries listed below
Sorting:
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆185Updated 4 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 11 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 2 months ago
- ☆55Updated last month
- ☆141Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 3 months ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆90Updated 13 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆161Updated last year
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 6 years ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆319Updated 2 weeks ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Volumetric path tracer using cuda☆261Updated last year
- initial commit☆119Updated 5 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆234Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 2 weeks ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago