geometrian / simple-spectral
A Simple Spectral Renderer
☆198Updated 4 years ago
Alternatives and similar repositories for simple-spectral:
Users that are interested in simple-spectral are comparing it to the libraries listed below
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last week
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆289Updated 3 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- ☆140Updated 8 months ago
- ☆54Updated 7 months ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 5 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated last month
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆226Updated 3 months ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆127Updated 3 years ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆159Updated last year
- Volumetric path tracer using cuda☆259Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Monte Carlo pathtracer written in C++☆29Updated 3 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆117Updated 2 months ago
- Utility for producing blue-noise dither mask tiles on the GPU☆79Updated 3 years ago
- ☆189Updated this week
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A visualization and editing tool for reflectance data☆133Updated 5 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆205Updated 5 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- White paper describing the Autodesk Standard Surface shader.☆345Updated last year