geometrian / simple-spectral
A Simple Spectral Renderer
☆201Updated 4 years ago
Alternatives and similar repositories for simple-spectral:
Users that are interested in simple-spectral are comparing it to the libraries listed below
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆208Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆236Updated 6 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last month
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- ☆140Updated 9 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆128Updated 3 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆291Updated 3 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆54Updated 8 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆227Updated 4 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated last week
- A research-oriented renderer☆103Updated 3 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆329Updated last year
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆80Updated 3 years ago
- initial commit☆118Updated 4 years ago
- Physically-based CPU and GPU ray-tracer☆361Updated this week
- White paper describing the Autodesk Standard Surface shader.☆345Updated 2 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago
- ☆190Updated last month
- Optimised BVH traversal + HDRI environment mapping☆221Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Spherical/zonal harmonics library☆138Updated last year
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 6 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago