syoyo / tinyexrLinks
Tiny OpenEXR image loader/saver library
☆770Updated 2 months ago
Alternatives and similar repositories for tinyexr
Users that are interested in tinyexr are comparing it to the libraries listed below
Sorting:
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆732Updated last year
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆706Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,108Updated 3 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆861Updated last year
- Simple Open-source Ray Tracer☆898Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆623Updated 7 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆929Updated 3 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,102Updated 3 weeks ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- NVIDIA Material Definition Language SDK☆507Updated last month
- Lightweight CPU/GPU path tracer☆416Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆802Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- Mitsuba renderer main repository☆1,083Updated 2 years ago
- Atlas Generation Tool☆481Updated 4 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,464Updated 3 years ago
- Experimentation framework for probe-based lighting☆429Updated 2 months ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆324Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆865Updated last month
- Ray tracing glTF scene with Vulkan☆602Updated 7 months ago
- Getting Started with RTX Ray Tracing☆675Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆648Updated last week
- A modern C++ BVH construction and traversal library☆1,084Updated 2 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆368Updated last year
- A common standard for tangent space used in baking tools to produce normal maps.☆298Updated last year
- Example scenes for pbrt-v4☆445Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆444Updated 3 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆442Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,037Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆423Updated last year