syoyo / tinyexrLinks
Tiny OpenEXR image loader/saver library
☆799Updated last week
Alternatives and similar repositories for tinyexr
Users that are interested in tinyexr are comparing it to the libraries listed below
Sorting:
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆743Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 3 months ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- Simple Open-source Ray Tracer☆903Updated last year
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆725Updated last week
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated last year
- A modern C++ BVH construction and traversal library☆1,120Updated 7 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆974Updated 7 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,141Updated 5 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- Atlas Generation Tool☆489Updated 4 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆321Updated last year
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- Experimentation framework for probe-based lighting☆433Updated 3 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆373Updated 2 years ago
- Ray tracing glTF scene with Vulkan☆604Updated 3 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆814Updated last month
- Lightweight CPU/GPU path tracer☆416Updated 5 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆857Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,071Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆959Updated 5 months ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆483Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆825Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Updated 4 years ago
- ISPC Texture Compressor☆469Updated last year
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 4 years ago
- A C++-based, cross platform ray tracing library☆441Updated this week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆902Updated 6 months ago