mmp / pbrt-v3Links
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
☆5,033Updated 2 years ago
Alternatives and similar repositories for pbrt-v3
Users that are interested in pbrt-v3 are comparing it to the libraries listed below
Sorting:
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,408Updated 2 weeks ago
- BRDF Explorer☆2,210Updated 2 years ago
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,771Updated 6 years ago
- Real-Time Rendering Framework☆3,007Updated 10 months ago
- Embree ray tracing kernels repository.☆2,598Updated last week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- Tiny but powerful single file wavefront obj loader☆3,652Updated 3 months ago
- High performance physically based renderer in C++11☆1,807Updated 3 years ago
- Mitsuba renderer main repository☆1,089Updated 2 years ago
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"