mmp / pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
☆4,952Updated last year
Alternatives and similar repositories for pbrt-v3:
Users that are interested in pbrt-v3 are comparing it to the libraries listed below
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆2,965Updated last month
- BRDF Explorer☆2,132Updated last year
- Tiny but powerful single file wavefront obj loader☆3,390Updated last month
- Real-Time Rendering Framework☆2,761Updated last week
- High performance physically based renderer in C++11☆1,762Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,059Updated 2 years ago
- Embree ray tracing kernels repository.☆2,429Updated this week
- DEPRECATED — Head to the raytracing.github.io repo for the new home☆1,760Updated 5 years ago
- Tutorial for the Vulkan graphics and compute API☆3,248Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,896Updated 11 months ago
- C++ examples for the Vulkan graphics API☆10,568Updated this week
- Awesome Vulkan ecosystem☆3,372Updated 6 months ago
- Mitsuba renderer main repository☆1,061Updated last year
- Fluid simulation engine for computer graphics applications☆1,926Updated last year
- A shader-based software renderer written from scratch in C89☆2,518Updated 3 years ago
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆992Updated 6 years ago
- One stop solution for all Vulkan samples☆4,456Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,445Updated 4 months ago
- A modern cross-platform low-level graphics library and rendering framework☆3,693Updated this week
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,970Updated 6 months ago
- An Open-Source subdivision surface library.☆2,918Updated last month
- Nori: an educational ray tracer☆861Updated 9 months ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,149Updated this week
- OpenGL Mathematics (GLM)☆9,517Updated this week
- Main Web Site (Online Books)☆9,063Updated last week
- Graphic Engine & Game Engine lists☆2,017Updated 2 weeks ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,298Updated last year
- Dead Simple OpenGL☆2,529Updated 9 months ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,846Updated 10 months ago
- Simple MPL-2.0-licensed C++ geometry processing library.☆4,649Updated last week