jpcy / xatlasLinks
Mesh parameterization / UV unwrapping library
☆2,386Updated last year
Alternatives and similar repositories for xatlas
Users that are interested in xatlas are comparing it to the libraries listed below
Sorting:
- Mesh triangle reduction using quadrics☆1,669Updated last year
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,436Updated 2 years ago
- Lightweight open source FBX importer☆1,280Updated 3 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- UVAtlas isochart texture atlas☆904Updated this week
- Header only C++11 tiny glTF 2.0 library☆2,342Updated last month
- Mesh simplification with UV's boundary preserved☆520Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,501Updated 2 years ago
- cmftStudio - GUI counterpart for:☆1,314Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,013Updated last year
- Open source c++ skeletal animation library and toolset☆2,722Updated 3 weeks ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆740Updated 2 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆919Updated last month
- BRDF Explorer☆2,224Updated 2 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆819Updated 10 years ago
- A modern C++ BVH construction and traversal library☆1,113Updated 5 months ago
- Graphic Engine & Game Engine lists☆2,204Updated 2 weeks ago
- Single-file glTF 2.0 loader and writer written in C99☆1,752Updated 2 months ago
- Real-Time Rendering Framework☆3,021Updated 10 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,114Updated 2 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,125Updated 3 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆6,955Updated this week
- Embree ray tracing kernels repository.☆2,608Updated last week
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,146Updated 2 months ago
- The Polygon Mesh Processing Library☆1,434Updated last month
- Mitsuba renderer main repository☆1,090Updated 2 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,510Updated 3 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆746Updated last year
- Atlas Generation Tool☆486Updated 4 years ago