jpcy / xatlasLinks
Mesh parameterization / UV unwrapping library
☆2,370Updated last year
Alternatives and similar repositories for xatlas
Users that are interested in xatlas are comparing it to the libraries listed below
Sorting:
- Mesh triangle reduction using quadrics☆1,661Updated last year
- Lightweight open source FBX importer☆1,274Updated 2 months ago
- Header only C++11 tiny glTF 2.0 library☆2,327Updated last week
- UVAtlas isochart texture atlas☆902Updated last week
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,428Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- Mesh simplification with UV's boundary preserved☆520Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,006Updated last year
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆912Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,117Updated 2 months ago
- Open source c++ skeletal animation library and toolset☆2,703Updated this week
- A modern C++ BVH construction and traversal library☆1,105Updated 4 months ago
- Atlas Generation Tool☆484Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,309Updated 4 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆817Updated 10 years ago
- Single-file glTF 2.0 loader and writer written in C99☆1,736Updated 2 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆739Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,112Updated last month
- Lighthouse 2 framework for real-time ray tracing☆863Updated last year
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- Mitsuba renderer main repository☆1,089Updated 2 years ago
- The Polygon Mesh Processing Library☆1,432Updated 2 weeks ago
- Rendering Point Clouds with Compute Shaders☆741Updated 2 years ago
- Graphic Engine & Game Engine lists☆2,200Updated last week
- Immediate mode rendering and 3d gizmos.☆1,270Updated last month
- BRDF Explorer☆2,210Updated 2 years ago
- Mesh optimization library that makes meshes smaller and faster to render☆6,899Updated this week
- Single source file FBX loader☆1,176Updated last week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 3 months ago