Twinklebear / ChameleonRTLinks
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
☆628Updated last year
Alternatives and similar repositories for ChameleonRT
Users that are interested in ChameleonRT are comparing it to the libraries listed below
Sorting:
- Ray tracing glTF scene with Vulkan☆604Updated 3 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆956Updated 5 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆446Updated last year
- Physically-based CPU and GPU ray-tracer☆374Updated last week
- Code accompanying the blog post on bvh construction.☆436Updated last year
- Simple Vulkan raytracing tutorials☆385Updated 8 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆570Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆825Updated last month
- GPU Raytracer from scratch in C++/CUDA☆958Updated 3 years ago
- ☆414Updated this week
- Physically based renderer with Path Tracing and Photon Mapping.☆374Updated 3 years ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- Realtime GPU path tracer based on OpenCL and OpenGL☆342Updated last month
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆367Updated 3 months ago
- Lightweight CPU/GPU path tracer☆416Updated 5 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Updated 3 years ago
- Collection of Vulkan samples☆308Updated last month
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆491Updated 5 months ago
- Simple Open-source Ray Tracer☆903Updated last year
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆283Updated this week
- D3D12 Rendering Engine☆404Updated 4 months ago
- Real-time Direct3D 12 path tracer☆369Updated 2 months ago
- Example scenes for pbrt-v4☆464Updated 2 years ago
- GO HERE FIRST: nvpro-samples overview☆378Updated 2 months ago
- DirectX 12 Renderer☆360Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,067Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Updated 4 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆653Updated this week