Twinklebear / ChameleonRTLinks
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
☆622Updated 5 months ago
Alternatives and similar repositories for ChameleonRT
Users that are interested in ChameleonRT are comparing it to the libraries listed below
Sorting:
- Ray tracing glTF scene with Vulkan☆600Updated 5 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆880Updated 2 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆412Updated last year
- Simple Vulkan raytracing tutorials☆380Updated last month
- Lighthouse 2 framework for real-time ray tracing☆857Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆783Updated 4 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆539Updated 3 months ago
- Physically-based CPU and GPU ray-tracer☆370Updated this week
- Code accompanying the blog post on bvh construction.☆421Updated 9 months ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆331Updated last year
- GPU Raytracer from scratch in C++/CUDA☆921Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆374Updated 3 years ago
- ☆357Updated last week
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated last week
- Advanced Vulkan rendering engine prototype☆607Updated last year
- Collection of Vulkan samples☆272Updated last week
- GO HERE FIRST: nvpro-samples overview☆368Updated last week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆334Updated last year
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆425Updated 11 months ago
- Lightweight CPU/GPU path tracer☆414Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,028Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆582Updated this week
- Physically based renderer with Path Tracing and Photon Mapping.☆361Updated 3 years ago
- Real-time Direct3D 12 path tracer☆349Updated 2 months ago
- Simple Open-source Ray Tracer☆894Updated last year
- Embeddable physically based renderer☆427Updated this week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆221Updated this week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆775Updated this week
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆287Updated 3 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆218Updated last week