jbikker / lighthouse2Links
Lighthouse 2 framework for real-time ray tracing
☆859Updated last year
Alternatives and similar repositories for lighthouse2
Users that are interested in lighthouse2 are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆853Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆789Updated 5 months ago
- Simple Open-source Ray Tracer☆896Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 6 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,456Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,013Updated 4 years ago
- GPU Raytracer from scratch in C++/CUDA☆930Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,081Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,033Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆917Updated 2 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆887Updated 3 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,106Updated 4 months ago
- Ray tracing glTF scene with Vulkan☆601Updated 6 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆642Updated 6 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆723Updated last year
- Simple Vulkan raytracing tutorials☆381Updated 2 months ago
- Lightweight CPU/GPU path tracer☆415Updated 5 years ago
- Getting Started with RTX Ray Tracing☆671Updated 5 years ago
- Vulkan Real-time Path Tracer Engine☆508Updated 3 years ago
- OpenGL sample for shader-based occlusion culling☆549Updated last year
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆418Updated last year
- A Vulkan renderer written from scratch on stream☆1,540Updated last week
- Code accompanying the blog post on bvh construction.☆421Updated 10 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆684Updated 8 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆408Updated 5 years ago
- Example scenes for pbrt-v4☆440Updated last year
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆442Updated 5 years ago
- A modern C++ BVH construction and traversal library☆1,076Updated last month
- Advanced Vulkan rendering engine prototype☆619Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆781Updated 3 weeks ago