jbikker / lighthouse2Links
Lighthouse 2 framework for real-time ray tracing
☆862Updated last year
Alternatives and similar repositories for lighthouse2
Users that are interested in lighthouse2 are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆890Updated 5 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Updated 11 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,024Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆820Updated 2 weeks ago
- Simple Open-source Ray Tracer☆900Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆952Updated 4 months ago
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- GPU Raytracer from scratch in C++/CUDA☆949Updated 3 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,061Updated last year
- Ray tracing glTF scene with Vulkan☆602Updated 2 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,481Updated 4 years ago
- Simple Vulkan raytracing tutorials☆385Updated 7 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,134Updated 4 months ago
- Lightweight CPU/GPU path tracer☆419Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 2 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆648Updated 10 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆743Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆957Updated 7 months ago
- Vulkan Real-time Path Tracer Engine☆518Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆559Updated last year
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Updated 5 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆446Updated 6 years ago
- Example scenes for pbrt-v4☆459Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆442Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,453Updated 5 months ago
- A Vulkan renderer written from scratch on stream☆1,624Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Updated 3 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,015Updated 2 months ago
- Light probe generation and BRDF authoring for physically based shading.☆809Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆326Updated 4 years ago