superboubek / bcdLinks
Bayesian Collaborative Denoiser for Monte Carlo Rendering
☆184Updated 4 years ago
Alternatives and similar repositories for bcd
Users that are interested in bcd are comparing it to the libraries listed below
Sorting:
- A Simple Spectral Renderer☆203Updated 4 years ago
- initial commit☆118Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- ☆140Updated 11 months ago
- Lens flare☆136Updated 5 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Volumetric path tracer using cuda☆260Updated last year
- The layer laboratory☆93Updated 2 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- White paper describing the Autodesk Standard Surface shader.☆344Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- ☆193Updated 3 months ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆87Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆100Updated 6 years ago
- ☆90Updated 13 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Embree Example Renderer☆105Updated 8 years ago
- A small, reference GI renderer☆158Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Tone Mapper☆72Updated last month
- lucille global illumination renderer☆90Updated 15 years ago