tszirr / mitsuba-imLinks
Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)
☆68Updated 4 years ago
Alternatives and similar repositories for mitsuba-im
Users that are interested in mitsuba-im are comparing it to the libraries listed below
Sorting:
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- 2D visualizer for specular path manifolds☆65Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆22Updated last year
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Renderer and BVH traversal library☆59Updated 6 months ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- ☆52Updated 6 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- BSDF plotting scripts☆11Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- ☆16Updated 3 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated last year