wkjarosz / hdrviewLinks
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
☆391Updated 2 months ago
Alternatives and similar repositories for hdrview
Users that are interested in hdrview are comparing it to the libraries listed below
Sorting:
- ☆202Updated last week
- Intel(R) Open Path Guiding Library☆300Updated 2 months ago
- A tool for exploring and applying various tonemapping operators.☆349Updated 10 months ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆64Updated 3 years ago
- A tool for visualizing and communicating the errors in rendered images.☆592Updated last week
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆321Updated 2 weeks ago
- List of some useful databases and resources for Computer Graphics☆101Updated 2 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆223Updated 4 years ago
- Javascript Extended Range Imaging Viewer☆154Updated 4 years ago
- Tiny OpenEXR image loader/saver library☆782Updated last week
- A Simple Spectral Renderer☆209Updated 5 years ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆587Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆178Updated last year
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆242Updated last year
- Real-time physical light transport (PLT) framework☆249Updated 2 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆326Updated 3 years ago
- High dynamic range (HDR) image viewer for people who care about colors☆1,288Updated this week
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Physically-based CPU and GPU ray-tracer☆375Updated last week
- Mitsuba integration add-on for Blender☆335Updated 2 months ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆333Updated 2 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆480Updated 3 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆716Updated last year
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Specification and reference implementation for the OpenPBR Surface shading model☆639Updated last month
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month
- Sandbox for graphics paper implementation☆243Updated 3 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last month