wkjarosz / hdrview
A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.
☆336Updated last week
Alternatives and similar repositories for hdrview:
Users that are interested in hdrview are comparing it to the libraries listed below
- ☆189Updated this week
- A tool for exploring and applying various tonemapping operators.☆331Updated last month
- A tool for visualizing and communicating the errors in rendered images.☆540Updated last month
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 8 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆183Updated last week
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆307Updated 2 weeks ago
- Tiny OpenEXR image loader/saver library☆731Updated 3 weeks ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆539Updated 6 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆436Updated 2 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆541Updated 2 weeks ago
- Mitsuba integration add-on for Blender☆295Updated 3 weeks ago
- High dynamic range (HDR) image viewer for graphics people☆1,144Updated 2 weeks ago
- White paper describing the Autodesk Standard Surface shader.☆345Updated last year
- Intel(R) Open Path Guiding Library☆286Updated 2 months ago
- A Simple Spectral Renderer☆198Updated 4 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆213Updated 3 years ago
- Tiny, dependency-free USDZ/USDA/USDC library written in C++14☆547Updated last week
- A visualization and editing tool for reflectance data☆133Updated 5 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 3 months ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆697Updated 5 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆320Updated 3 years ago
- OptiX 9 Lightweight Wrapper Library☆103Updated last week
- Physically-based CPU and GPU ray-tracer☆360Updated last month
- Volumetric path tracer using cuda☆259Updated last year
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆289Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆207Updated 3 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- List of some useful databases and resources for Computer Graphics☆98Updated 2 years ago