knightcrawler25 / GLSL-PathTracerLinks
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
☆1,970Updated last year
Alternatives and similar repositories for GLSL-PathTracer
Users that are interested in GLSL-PathTracer are comparing it to the libraries listed below
Sorting:
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,454Updated 3 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,530Updated last month
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,463Updated 3 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,386Updated this week
- A Vulkan renderer written from scratch on stream☆1,523Updated last month
- GPU Raytracer from scratch in C++/CUDA☆915Updated 2 years ago
- Real-Time Rendering Framework☆2,903Updated 5 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,009Updated 4 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,063Updated this week
- My personal Vulkan renderer☆1,706Updated this week
- Lighthouse 2 framework for real-time ray tracing☆857Updated last year
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,196Updated 8 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆840Updated 5 months ago
- Graphic Engine & Game Engine lists☆2,125Updated last week
- Nori: an educational ray tracer☆876Updated last year
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- BRDF Explorer☆2,173Updated 2 years ago
- Simple Open-source Ray Tracer☆893Updated 11 months ago
- Getting Started with RTX Ray Tracing☆670Updated 5 years ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,058Updated 5 months ago
- Header only C++11 tiny glTF 2.0 library☆2,233Updated last month
- My path tracer☆530Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,063Updated 2 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,019Updated last year
- Ray tracing glTF scene with Vulkan☆599Updated 4 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆641Updated 5 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,481Updated 2 years ago
- Software rendering engine with PBR. Built from scratch on C++.☆676Updated 4 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,101Updated 2 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆875Updated 2 months ago