knightcrawler25 / GLSL-PathTracerLinks
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
☆1,963Updated last year
Alternatives and similar repositories for GLSL-PathTracer
Users that are interested in GLSL-PathTracer are comparing it to the libraries listed below
Sorting:
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,367Updated 5 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,458Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,516Updated 3 weeks ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,524Updated 3 weeks ago
- Simple Open-source Ray Tracer☆892Updated 11 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,061Updated last week
- GPU Raytracer from scratch in C++/CUDA☆911Updated 2 years ago
- My personal Vulkan renderer☆1,701Updated last week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,008Updated 4 years ago
- 3D Graphics Rendering Cookbook, published by Packt.☆1,056Updated 4 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,195Updated 8 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,477Updated 2 years ago
- Nori: an educational ray tracer☆875Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,136Updated 2 months ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- BRDF Explorer☆2,169Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,056Updated this week
- Header only C++11 tiny glTF 2.0 library☆2,224Updated last month
- Real-Time Rendering Framework☆2,895Updated 5 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,014Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆778Updated 4 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆673Updated 4 years ago
- Graphic Engine & Game Engine lists☆2,119Updated this week
- Introductory guide to vulkan.☆1,107Updated last month
- cmftStudio - GUI counterpart for:☆1,292Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆897Updated 3 weeks ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,815Updated 2 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,192Updated this week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆836Updated 4 months ago