knightcrawler25 / GLSL-PathTracerLinks
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
☆2,006Updated last year
Alternatives and similar repositories for GLSL-PathTracer
Users that are interested in GLSL-PathTracer are comparing it to the libraries listed below
Sorting:
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,629Updated last week
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,227Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,443Updated 4 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,505Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,117Updated 2 months ago
- Simple Open-source Ray Tracer☆901Updated last year
- GPU Raytracer from scratch in C++/CUDA☆944Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,021Updated 4 years ago
- A Vulkan renderer written from scratch on stream☆1,603Updated last week
- Lighthouse 2 framework for real-time ray tracing☆863Updated last year
- Nori: an educational ray tracer☆886Updated last year
- My personal Vulkan renderer☆1,785Updated 2 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 3 months ago
- Graphic Engine & Game Engine lists☆2,200Updated last week
- BRDF Explorer☆2,210Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,105Updated 4 months ago
- Software rendering engine with PBR. Built from scratch on C++.☆711Updated 4 years ago
- Real-Time Rendering Framework☆3,007Updated 10 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,112Updated last month
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,055Updated last year
- Header only C++11 tiny glTF 2.0 library☆2,327Updated last week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,009Updated last month
- 3D Graphics Rendering Cookbook, published by Packt.☆1,086Updated 2 weeks ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,246Updated this week
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆918Updated 3 years ago
- Introductory guide to vulkan.☆1,200Updated 3 weeks ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆805Updated 6 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆944Updated 3 months ago