RenderKit / embree
Embree ray tracing kernels repository.
☆2,445Updated this week
Alternatives and similar repositories for embree:
Users that are interested in embree are comparing it to the libraries listed below
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,037Updated last month
- Real-Time Rendering Framework☆2,784Updated last month
- Mitsuba renderer main repository☆1,064Updated last year
- High performance physically based renderer in C++11☆1,770Updated 2 years ago
- BRDF Explorer☆2,138Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,904Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,007Updated 3 weeks ago
- Nori: an educational ray tracer☆861Updated 10 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,414Updated 3 years ago
- OpenVDB - Sparse volume data structure and tools☆2,835Updated this week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,059Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,963Updated last year
- Easy to integrate Vulkan memory allocation library☆2,754Updated 2 weeks ago
- An Open-Source subdivision surface library.☆2,931Updated 2 months ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,145Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,091Updated 3 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆987Updated 3 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,903Updated 3 weeks ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,456Updated 5 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,079Updated 11 months ago
- cmftStudio - GUI counterpart for:☆1,273Updated 4 years ago
- Tiny but powerful single file wavefront obj loader☆3,429Updated 3 weeks ago
- Tiny OpenEXR image loader/saver library☆731Updated 3 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,113Updated 3 weeks ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,311Updated last month
- Mesh parameterization / UV unwrapping library☆2,171Updated 8 months ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,178Updated this week
- Tutorial for the Vulkan graphics and compute API☆3,285Updated 3 weeks ago
- High dynamic range (HDR) image viewer for graphics people☆1,144Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,460Updated last year