RenderKit / embreeLinks
Embree ray tracing kernels repository.
☆2,573Updated 2 weeks ago
Alternatives and similar repositories for embree
Users that are interested in embree are comparing it to the libraries listed below
Sorting:
- Real-Time Rendering Framework☆2,960Updated 8 months ago
- An Open-Source subdivision surface library.☆2,998Updated 2 months ago
- Mitsuba renderer main repository☆1,083Updated 2 years ago
- OpenVDB - Sparse volume data structure and tools☆3,026Updated this week
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,060Updated 8 months ago
- BRDF Explorer☆2,191Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,108Updated 3 weeks ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,998Updated last year
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,091Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,307Updated 5 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,065Updated 3 years ago
- High performance physically based renderer in C++11☆1,804Updated 3 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,026Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,421Updated 2 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,572Updated 2 weeks ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,021Updated last week
- A modern C++ BVH construction and traversal library☆1,084Updated 2 months ago
- Tiny but powerful single file wavefront obj loader☆3,602Updated last month
- Header only C++11 tiny glTF 2.0 library☆2,288Updated 3 months ago
- Nori: an educational ray tracer☆880Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,464Updated 3 years ago
- Advanced shading language for production GI renderers☆2,219Updated 2 weeks ago
- Lighthouse 2 framework for real-time ray tracing☆861Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,269Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,102Updated 3 weeks ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,015Updated 4 years ago
- A modern open source rendering engine for animation and visual effects☆2,257Updated last month
- My personal Vulkan renderer☆1,740Updated last week
- Easy to integrate Vulkan memory allocation library☆3,014Updated this week
- cmftStudio - GUI counterpart for:☆1,302Updated 4 years ago