RenderKit / embreeLinks
Embree ray tracing kernels repository.
☆2,608Updated this week
Alternatives and similar repositories for embree
Users that are interested in embree are comparing it to the libraries listed below
Sorting:
- Real-Time Rendering Framework☆3,021Updated 10 months ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,072Updated 10 months ago
- Mitsuba renderer main repository☆1,090Updated 2 years ago
- High performance physically based renderer in C++11☆1,809Updated 3 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,114Updated 2 months ago
- OpenVDB - Sparse volume data structure and tools☆3,119Updated this week
- BRDF Explorer☆2,224Updated 2 years ago
- Nori: an educational ray tracer☆889Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,013Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,446Updated 5 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,641Updated last week
- An Open-Source subdivision surface library.☆3,027Updated last month
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,096Updated last year
- Tiny but powerful single file wavefront obj loader☆3,670Updated 3 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,434Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- Header only C++11 tiny glTF 2.0 library☆2,342Updated last month
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,321Updated this week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,069Updated this week
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,062Updated 3 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,042Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,113Updated 5 months ago
- Tiny OpenEXR image loader/saver library☆785Updated this week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,026Updated 4 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,891Updated last year
- My personal Vulkan renderer☆1,795Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,125Updated 3 months ago
- Easy to integrate Vulkan memory allocation library☆3,113Updated this week
- ☆868Updated 4 years ago