RenderKit / embree
Embree ray tracing kernels repository.
☆2,464Updated this week
Alternatives and similar repositories for embree:
Users that are interested in embree are comparing it to the libraries listed below
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,041Updated 2 months ago
- Real-Time Rendering Framework☆2,823Updated 2 months ago
- An Open-Source subdivision surface library.☆2,947Updated 3 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,094Updated 2 weeks ago
- OpenVDB - Sparse volume data structure and tools☆2,873Updated last week
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,080Updated last year
- Tiny but powerful single file wavefront obj loader☆3,462Updated last month
- Mitsuba renderer main repository☆1,066Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,045Updated last month
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,923Updated last year
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,170Updated last week
- BRDF Explorer☆2,149Updated last year
- Header only C++11 tiny glTF 2.0 library☆2,147Updated 2 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,474Updated 6 months ago
- Lighthouse 2 framework for real-time ray tracing☆853Updated 10 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,427Updated 3 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆991Updated 3 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,926Updated 3 weeks ago
- High performance physically based renderer in C++11☆1,779Updated 3 years ago
- Mesh parameterization / UV unwrapping library☆2,195Updated 9 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,329Updated 2 months ago
- Easy to integrate Vulkan memory allocation library☆2,797Updated last week
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆4,974Updated last year
- A modern C++ BVH construction and traversal library☆999Updated last month
- cmftStudio - GUI counterpart for:☆1,277Updated 4 years ago
- One stop solution for all Vulkan samples☆4,575Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,023Updated 2 months ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,061Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,469Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,447Updated last week