LuisaGroup / LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
☆497Updated last week
Alternatives and similar repositories for LuisaRender:
Users that are interested in LuisaRender are comparing it to the libraries listed below
- High-Performance Rendering Framework on Stream Architectures☆826Updated this week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆436Updated 2 months ago
- Example scenes for pbrt-v4☆409Updated last year
- My path tracer☆526Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆495Updated last month
- Physically based renderer with Path Tracing and Photon Mapping.☆349Updated 2 years ago
- Ray tracing glTF scene with Vulkan☆589Updated 2 weeks ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆298Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆830Updated 3 years ago
- A Neural Volumetric Renderer☆219Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆608Updated last month
- ☆489Updated 2 months ago
- Nori: an educational ray tracer☆861Updated 10 months ago
- RTX Global Illumination (RTXGI)☆707Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆327Updated last year
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆539Updated 6 months ago
- NVIDIA Real-time Denoising (NRD) library☆540Updated last week
- Sandbox for graphics paper implementation☆235Updated 3 months ago
- A research-oriented elastic body simulator☆371Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆384Updated last year
- shared source code and resources needed for the samples to run☆514Updated 2 weeks ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆264Updated 9 months ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆643Updated 3 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆660Updated 10 months ago
- Physically-based CPU and GPU ray-tracer☆360Updated last month
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆307Updated 2 weeks ago
- ☆303Updated last year
- GO HERE FIRST: nvpro-samples overview☆340Updated 2 weeks ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆235Updated 5 months ago
- ☆382Updated this week