LuisaGroup / LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
☆533Updated last month
Alternatives and similar repositories for LuisaRender:
Users that are interested in LuisaRender are comparing it to the libraries listed below
- High-Performance Rendering Framework on Stream Architectures☆867Updated this week
- Example scenes for pbrt-v4☆424Updated last year
- My path tracer☆528Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆449Updated 3 weeks ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆529Updated last month
- Ray tracing glTF scene with Vulkan☆595Updated 3 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆357Updated 3 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆311Updated last week
- Collection of Vulkan samples☆264Updated 2 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆853Updated 2 weeks ago
- A modern C++ BVH construction and traversal library☆1,031Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆618Updated 3 months ago
- A Neural Volumetric Renderer☆229Updated 3 months ago
- Nori: an educational ray tracer☆872Updated last year
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆279Updated 11 months ago
- A research-oriented elastic body simulator☆377Updated 2 years ago
- ☆508Updated 5 months ago
- ☆402Updated this week
- shared source code and resources needed for the samples to run☆526Updated last week
- GPU Raytracer from scratch in C++/CUDA☆895Updated 2 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆399Updated last year
- Sandbox for graphics paper implementation☆236Updated last week
- ☆255Updated last month
- ☆336Updated last week
- Physically-based CPU and GPU ray-tracer☆367Updated this week
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆556Updated last month
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆308Updated this week
- GO HERE FIRST: nvpro-samples overview☆359Updated this week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆332Updated last year
- NVIDIA Real-time Denoising (NRD) library☆573Updated this week