High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
☆595Dec 13, 2025Updated 2 months ago
Alternatives and similar repositories for LuisaRender
Users that are interested in LuisaRender are comparing it to the libraries listed below
Sorting:
- High-Performance Rendering Framework on Stream Architectures☆989Updated this week
- High Performance CPU/GPU Physically Based Renderer in Rust☆210May 6, 2025Updated 9 months ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆572Feb 16, 2026Updated 2 weeks ago
- Physically-based CPU and GPU ray-tracer☆374Feb 22, 2026Updated last week
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆498Jul 20, 2025Updated 7 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆324Feb 22, 2026Updated last week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,525Dec 8, 2025Updated 2 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆627Jan 14, 2025Updated last year
- Rust frontend to LuisaCompute and more!☆61Dec 19, 2025Updated 2 months ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,130Jun 16, 2025Updated 8 months ago
- Real-time path tracing library and sample☆891Updated this week
- 为高性能而生的游戏运行时与工具箱☆918Oct 20, 2025Updated 4 months ago
- GPU Raytracer from scratch in C++/CUDA☆957Jul 21, 2022Updated 3 years ago
- Intel(R) Open Path Guiding Library☆319Feb 10, 2026Updated 3 weeks ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,068Aug 22, 2022Updated 3 years ago
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆970Aug 7, 2025Updated 6 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆600Aug 8, 2025Updated 6 months ago
- Mitsuba 3: A Retargetable Forward and Inverse Renderer☆2,700Feb 23, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated 5 months ago
- High performance physically based renderer in C++11☆1,815Mar 10, 2022Updated 3 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 4 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆737Oct 19, 2025Updated 4 months ago
- Scenes for LuisaRender☆26Nov 24, 2023Updated 2 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆669Updated this week
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆343Jan 19, 2026Updated last month
- Embeddable physically based renderer☆501Nov 30, 2025Updated 3 months ago
- Nori: an educational ray tracer☆897Updated this week
- Simple Open-source Ray Tracer☆902Jul 4, 2024Updated last year
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 6 months ago
- Lightweight CPU/GPU path tracer☆416Jun 24, 2020Updated 5 years ago
- Example scenes for pbrt-v4☆467Sep 26, 2023Updated 2 years ago
- The Tauray renderer☆129Feb 12, 2026Updated 2 weeks ago