LuisaGroup / LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
☆517Updated this week
Alternatives and similar repositories for LuisaRender:
Users that are interested in LuisaRender are comparing it to the libraries listed below
- High-Performance Rendering Framework on Stream Architectures☆845Updated this week
- Physically based renderer with Path Tracing and Photon Mapping.☆350Updated 3 years ago
- Example scenes for pbrt-v4☆414Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆440Updated 3 months ago
- My path tracer☆526Updated last year
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆500Updated 2 weeks ago
- Ray tracing glTF scene with Vulkan☆591Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆834Updated 3 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆308Updated 2 weeks ago
- shared source code and resources needed for the samples to run☆516Updated this week
- Nori: an educational ray tracer☆864Updated 11 months ago
- A research-oriented elastic body simulator☆374Updated 2 years ago
- RTX Global Illumination (RTXGI)☆713Updated last year
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆272Updated 10 months ago
- ☆501Updated 3 months ago
- Collection of Vulkan samples☆259Updated 2 weeks ago
- Realtime GPU Path tracer based on OpenCL and OpenGL☆324Updated 9 months ago
- A modern C++ BVH construction and traversal library☆999Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆609Updated 2 months ago
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆544Updated 7 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆631Updated last month
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆329Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆672Updated 11 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆759Updated last month
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆389Updated last year
- Physically-based CPU and GPU ray-tracer☆362Updated this week
- AMD ARR team rendering framework☆400Updated 2 weeks ago
- Sandbox for graphics paper implementation☆235Updated last week
- ☆390Updated 2 weeks ago
- ☆253Updated last week