songrun / SeamAwareDecimaterLinks
Mesh simplification with UV's boundary preserved
☆520Updated 5 years ago
Alternatives and similar repositories for SeamAwareDecimater
Users that are interested in SeamAwareDecimater are comparing it to the libraries listed below
Sorting:
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆908Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆814Updated 10 years ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆305Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- UVAtlas isochart texture atlas☆901Updated 3 weeks ago
- Atlas Generation Tool☆483Updated 4 years ago
- ☆813Updated 2 years ago
- CPU Sparse Voxel Octree Implementation☆746Updated 8 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆533Updated 8 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆333Updated 2 years ago
- Rendering Point Clouds with Compute Shaders☆740Updated 2 years ago
- An open source programming resource intended for graphics programmers.☆314Updated this week
- Mesh Simplification based on edge-collapse algorithm☆133Updated 2 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated last year
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆308Updated 2 years ago
- ☆223Updated 3 months ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆285Updated 2 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆242Updated last year
- A light-weighted, efficient and header-only mesh processing frame work.☆55Updated 3 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆152Updated 4 years ago
- Header only mesh voxelizer in c99☆649Updated 3 years ago
- A library for detecting and resolving intersections between two surface meshes.☆468Updated last month
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆178Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆228Updated 5 years ago
- Least squares conformal mapping implemented in C++☆115Updated 5 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆325Updated 3 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Mesh triangle reduction using quadrics☆1,657Updated last year
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆369Updated last month