CedricGuillemet / Imogen
GPU Texture Generator
☆768Updated 4 years ago
Alternatives and similar repositories for Imogen
Users that are interested in Imogen are comparing it to the libraries listed below
Sorting:
- cmftStudio - GUI counterpart for:☆1,284Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆844Updated 4 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- Immediate mode rendering and 3d gizmos.☆1,234Updated last week
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆326Updated 5 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆514Updated 3 years ago
- Lightweight open source FBX importer☆1,216Updated 4 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- A simple realtime graphics playground for experimentations.☆559Updated 8 months ago
- Atlas Generation Tool☆473Updated 3 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,435Updated 3 years ago
- Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.☆922Updated last week
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆291Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Lightweight, multi-platform, data-oriented game engine.☆899Updated last year
- GPU-based Forward+ renderer☆518Updated 5 years ago
- Single source file FBX loader☆1,034Updated 2 weeks ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆874Updated 11 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,689Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆826Updated 3 months ago
- ☆475Updated 2 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,450Updated this week
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆348Updated 3 months ago
- Offline Shader Editor with many cool features☆277Updated 2 months ago
- Lighthouse 2 framework for real-time ray tracing☆855Updated last year
- C++ SIMD Noise Library☆615Updated 4 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆699Updated last week
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Light probe generation and BRDF authoring for physically based shading.☆796Updated 3 years ago