CedricGuillemet / ImogenLinks
GPU Texture Generator
☆778Updated 5 years ago
Alternatives and similar repositories for Imogen
Users that are interested in Imogen are comparing it to the libraries listed below
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆854Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,316Updated 5 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,507Updated 2 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆471Updated 7 years ago
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆297Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,274Updated 3 months ago
- C++ SIMD Noise Library☆622Updated 4 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆328Updated 5 years ago
- A simple realtime graphics playground for experimentations.☆562Updated 3 months ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆535Updated 4 months ago
- Lightweight open source FBX importer☆1,283Updated 3 months ago
- Offline Shader Editor with many cool features☆283Updated 5 months ago
- Procedural tree mesh generator (and editor)☆202Updated 10 years ago
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- Atlas Generation Tool☆486Updated 4 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- ☆480Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆890Updated 5 months ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆353Updated 3 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,715Updated 2 years ago
- Light probe generation and BRDF authoring for physically based shading.☆809Updated 4 years ago
- Single source file FBX loader☆1,206Updated 2 weeks ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- Tiny OpenEXR image loader/saver library☆786Updated 3 weeks ago
- ☆883Updated 4 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆552Updated 4 years ago
- A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox fu…☆407Updated 4 months ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆691Updated 8 years ago