CedricGuillemet / ImogenLinks
GPU Texture Generator
☆769Updated 4 years ago
Alternatives and similar repositories for Imogen
Users that are interested in Imogen are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,475Updated 2 years ago
- cmftStudio - GUI counterpart for:☆1,289Updated 4 years ago
- Immediate mode rendering and 3d gizmos.☆1,236Updated 3 weeks ago
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆291Updated 3 years ago
- C++ SIMD Noise Library☆615Updated 4 years ago
- MIT Licensed 3D Engine☆295Updated 8 years ago
- Atlas Generation Tool☆475Updated 4 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- Tiny OpenEXR image loader/saver library☆749Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,444Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆886Updated last week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆831Updated 4 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,004Updated last year
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆515Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆717Updated last year
- Single source file FBX loader☆1,063Updated last month
- Lightweight open source FBX importer☆1,220Updated 5 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆965Updated last year
- Unreal Engine Sky Atmosphere Rendering Technique☆758Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- ambient occlusion baking tool☆244Updated 6 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆721Updated 3 weeks ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆682Updated 8 years ago
- GPU-based Forward+ renderer☆523Updated 5 years ago
- Yet Another Vulkan Engine☆478Updated last month
- ☆874Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆797Updated 3 years ago