CedricGuillemet / ImogenLinks
GPU Texture Generator
☆779Updated 5 years ago
Alternatives and similar repositories for Imogen
Users that are interested in Imogen are comparing it to the libraries listed below
Sorting:
- cmftStudio - GUI counterpart for:☆1,309Updated 4 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆854Updated 4 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆470Updated 7 years ago
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆297Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- Immediate mode rendering and 3d gizmos.☆1,270Updated 2 months ago
- Lightweight open source FBX importer☆1,275Updated 2 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆398Updated 8 years ago
- Offline Shader Editor with many cool features☆282Updated 4 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆537Updated 2 months ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆327Updated 5 years ago
- C++ SIMD Noise Library☆622Updated 4 years ago
- A simple realtime graphics playground for experimentations.☆566Updated 2 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,716Updated last year
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- ☆480Updated 3 years ago
- Procedural tree mesh generator (and editor)☆204Updated 10 years ago
- Atlas Generation Tool☆484Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 4 months ago
- Single source file FBX loader☆1,178Updated last week
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆553Updated 4 years ago
- Light probe generation and BRDF authoring for physically based shading.☆807Updated 4 years ago
- GPU-based Forward+ renderer☆545Updated 5 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,475Updated 4 years ago
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated 2 months ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆715Updated last year
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,009Updated last month