CedricGuillemet / ImogenLinks
GPU Texture Generator
☆780Updated 5 years ago
Alternatives and similar repositories for Imogen
Users that are interested in Imogen are comparing it to the libraries listed below
Sorting:
- Cross-platform open-source command-line cubemap filtering tool.☆855Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,314Updated 4 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆470Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,501Updated 2 years ago
- Immediate mode rendering and 3d gizmos.☆1,273Updated 2 months ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆297Updated 4 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆537Updated 3 months ago
- Lightweight open source FBX importer☆1,277Updated 3 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆328Updated 5 years ago
- Offline Shader Editor with many cool features☆285Updated 5 months ago
- A Vulkan implementation of real-time PBR renderer☆398Updated 8 years ago
- ☆480Updated 3 years ago
- Atlas Generation Tool☆486Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆865Updated last year
- Single source file FBX loader☆1,191Updated 3 weeks ago
- C++ SIMD Noise Library☆623Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆887Updated 4 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,717Updated 2 years ago
- A simple realtime graphics playground for experimentations.☆565Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆952Updated 6 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,476Updated 4 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,011Updated 2 months ago
- Header only C++ Tiny glTF loader.☆261Updated 6 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,387Updated last year
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆554Updated 4 years ago
- GPU-based Forward+ renderer☆544Updated 5 years ago
- bgfx, imgui, glfw, glm☆244Updated last year