Zielon / ParallelQSlim
Shape Aware Parallel Mesh Simplification Algorithm
☆144Updated 3 years ago
Alternatives and similar repositories for ParallelQSlim:
Users that are interested in ParallelQSlim are comparing it to the libraries listed below
- Parameterization assignment for Geometry Processing course☆157Updated 2 years ago
- Surface Simplification using Intrinsic Error Metrics☆68Updated last year
- PyTorch implementation of Neural Dual Contouring.☆236Updated 2 years ago
- GPU-accelerated triangle mesh processing☆247Updated last week
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆81Updated 2 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆71Updated 11 months ago
- ☆93Updated 3 years ago
- Fast simplification of 3D surface meshes☆304Updated 2 weeks ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆32Updated 5 years ago
- Vacancy: A Voxel Carving implementation in C++☆69Updated 3 years ago
- A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.☆156Updated 7 months ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆167Updated last year
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆293Updated 10 months ago
- Seamlessly erase seams from your favorite 3D models.☆120Updated 4 months ago
- Curvature assignment for Geometry Processing course☆153Updated last year
- Introductory assignment for Geometry Processing course☆123Updated 2 years ago
- Isotropic Remeshing of Triangulated Surface☆87Updated 2 years ago
- ☆152Updated last year
- A light-weighted, efficient and header-only mesh processing frame work.☆51Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆175Updated 7 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆236Updated 10 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆153Updated 11 months ago
- Least squares conformal mapping implemented in C++☆114Updated 4 years ago
- Correlation Clustering on weighted mesh under an anisotropic metric☆44Updated 5 years ago
- Adaptive feature-preserving remeshing using libigl.☆21Updated 5 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆59Updated 3 years ago
- Tools for converting mesh to signed distance field volume (Mesh2SDF)☆55Updated 2 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆98Updated 3 years ago
- Laplacian mesh deformation☆231Updated 7 years ago
- ☆143Updated last year