Shape Aware Parallel Mesh Simplification Algorithm
☆154May 14, 2021Updated 4 years ago
Alternatives and similar repositories for ParallelQSlim
Users that are interested in ParallelQSlim are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implements Parallel Implementation of 3D mesh simplification.☆15Aug 15, 2022Updated 3 years ago
- Mesh simplification with UV's boundary preserved☆525Mar 19, 2020Updated 6 years ago
- ☆52Dec 27, 2021Updated 4 years ago
- mvs-texturing project☆14Jun 16, 2022Updated 3 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆60Dec 29, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆25Nov 4, 2014Updated 11 years ago
- Mesh triangle reduction using quadrics☆1,707Jul 28, 2024Updated last year
- CPU Physically Based Path Tracer Engine☆15May 14, 2021Updated 4 years ago
- Fast simplification of 3D surface meshes☆384Mar 25, 2026Updated 2 weeks ago
- A parallel mesh simplifier based on CUDA.☆11Jan 11, 2020Updated 6 years ago
- Surface Simplification using Intrinsic Error Metrics☆81Jan 4, 2024Updated 2 years ago
- This is repository for CMPT 764 course project☆13Apr 18, 2017Updated 8 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆951Mar 19, 2026Updated 3 weeks ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆46Aug 30, 2021Updated 4 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An implementation of Simplifying Surfaces with Color and Texture Using Quadric Error Metrics. Project of [Computational Graphics]☆26Jul 10, 2019Updated 6 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆106Jun 6, 2020Updated 5 years ago
- ☆87Dec 2, 2024Updated last year
- Static/Dynamic Filter for Mesh Geometry☆62Aug 13, 2020Updated 5 years ago
- Uniform, Explicit and Implicit Laplacian Mesh Smoothing☆38Mar 3, 2018Updated 8 years ago
- Self practice library of pytorch-based 3D geometry processing☆33Apr 14, 2023Updated 2 years ago
- 3D Reconstruction and Camera Tracking☆25Feb 25, 2022Updated 4 years ago
- [SIGGRAPH Asia 2022] A Neural Galerkin Solver for Accurate Surface Reconstruction☆99Dec 21, 2022Updated 3 years ago
- [ECCV 2022] Official implementation of "Initialization and Alignment for Adversarial Texture Optimization"☆62Feb 23, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A toolkit for visual computing with a focus on geometry processing☆105Apr 3, 2026Updated last week
- ☆18Sep 27, 2021Updated 4 years ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Aug 4, 2021Updated 4 years ago
- Official pytorch implementation of DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces☆24Dec 10, 2020Updated 5 years ago
- Implementation of MeshGPT, SOTA Mesh generation using Attention, in Pytorch☆80Jul 9, 2024Updated last year
- GPU-accelerated triangle mesh processing☆294Updated this week
- ☆13Sep 12, 2019Updated 6 years ago
- This is official repository for Project for Real-Time Globally Consistent Dense 3D Reconstruction With Online Texturing.☆42Mar 2, 2022Updated 4 years ago
- Kinect Fusion realized with OpenGL Computer Shaders☆17Aug 17, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Algorithm to texture 3D reconstructions from multi-view stereo images☆1,070Mar 11, 2026Updated 3 weeks ago
- ☆168Mar 22, 2026Updated 2 weeks ago
- Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes☆164Feb 14, 2022Updated 4 years ago
- RIMD: Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling (Siggraph 2016)☆11Mar 28, 2020Updated 6 years ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆75Mar 16, 2023Updated 3 years ago
- An Efficient Implementation of Analytic Mesh Algorithm for 3D Iso-surface Extraction from Neural Networks☆77May 13, 2022Updated 3 years ago
- Torch implementation of our ICCV 17 paper: "3D-PRNN, Generating Shape Primitives with Recurrent Neural Networks"☆70Dec 23, 2020Updated 5 years ago