BinomialLLC / basis_universalLinks
Basis Universal GPU Texture Codec
☆2,821Updated last month
Alternatives and similar repositories for basis_universal
Users that are interested in basis_universal are comparing it to the libraries listed below
Sorting:
- Mesh optimization library that makes meshes smaller and faster to render☆6,297Updated last week
- KTX (Khronos Texture) Library and Tools☆979Updated this week
- Lightweight, cross-platform & full-featured shader IDE☆4,523Updated last year
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,359Updated 2 weeks ago
- Multi-channel signed distance field generator☆4,247Updated 2 months ago
- Advanced DXTc texture compression and transcoding library☆872Updated this week
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,271Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,811Updated 2 years ago
- glTF – Runtime 3D Asset Delivery☆7,401Updated 2 weeks ago
- Header only C++11 tiny glTF 2.0 library☆2,206Updated last week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,756Updated 5 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,344Updated 11 months ago
- cmftStudio - GUI counterpart for:☆1,289Updated 4 years ago
- glTF Tutorials☆1,205Updated 2 months ago
- LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibil…☆2,953Updated last week
- Single-file glTF 2.0 loader and writer written in C99☆1,596Updated last week
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,969Updated last month
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,122Updated 2 weeks ago
- Console-based GLSL Sandbox for 2D/3D shaders☆4,963Updated last month
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,217Updated this week
- Explore and Troubleshoot your WebGL scenes with ease.☆1,450Updated 3 months ago
- Blender glTF 2.0 importer and exporter☆1,553Updated last week
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,154Updated last week
- BRDF Explorer☆2,167Updated 2 years ago
- Awesome Vulkan ecosystem☆3,472Updated 11 months ago
- Open source c++ skeletal animation library and toolset☆2,574Updated 2 weeks ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live…☆2,034Updated 2 weeks ago
- A shader-based software renderer written from scratch in C89☆2,595Updated 4 years ago
- A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.☆2,179Updated 11 months ago