Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
☆689Sep 2, 2025Updated 10 months ago
Alternatives and similar repositories for MaskedOcclusionCulling
Users that are interested in MaskedOcclusionCulling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆411Jan 3, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated last month
- OpenGL sample for shader-based occlusion culling☆561Jan 17, 2024Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆757May 10, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A state-of-the-art software occlusion culling system☆304Oct 25, 2021Updated 4 years ago
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- ISPC Texture Compressor☆476Sep 23, 2024Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- Intel's Software Occlusion Culling demo with my modifications☆250Mar 26, 2013Updated 13 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,536Mar 24, 2023Updated 3 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 12 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Real-time BC6H compression on GPU☆371Jul 26, 2023Updated 2 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- Source code repository for the Book GPU Pro 7☆285May 3, 2016Updated 10 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Animation Compression Library☆1,572Nov 26, 2025Updated 7 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆8,114Updated this week
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆827Aug 18, 2021Updated 4 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆658Feb 14, 2026Updated 5 months ago
- DirectX shader bytecode cross compiler☆916Jul 16, 2024Updated 2 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 8 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- AMD Triangle Order Optimization Tool.☆223Apr 29, 2020Updated 6 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆654Jan 18, 2018Updated 8 years ago
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Easy to integrate memory allocation library for Direct3D 12☆1,014Jun 4, 2026Updated last month
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆569Apr 17, 2019Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,610Updated this week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,058Oct 5, 2025Updated 9 months ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆843Jan 26, 2023Updated 3 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago