ands / lightmapperLinks
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
☆1,485Updated 2 years ago
Alternatives and similar repositories for lightmapper
Users that are interested in lightmapper are comparing it to the libraries listed below
Sorting:
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,456Updated 3 years ago
- Lightweight open source FBX importer☆1,238Updated 2 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,251Updated 2 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆917Updated 2 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,640Updated 2 months ago
- My personal Vulkan renderer☆1,720Updated 3 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆853Updated 2 weeks ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆684Updated 8 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆848Updated 4 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆959Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,295Updated 4 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,472Updated 3 years ago
- A Vulkan renderer written from scratch on stream☆1,537Updated last week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,078Updated last month
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,484Updated last week
- GPU-based Forward+ renderer☆534Updated 5 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,106Updated 4 months ago
- OpenGL sample for shader-based occlusion culling☆549Updated last year
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆520Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆644Updated 9 months ago
- A modern cross-platform low-level graphics API☆680Updated 2 weeks ago
- Atlas Generation Tool☆475Updated 4 years ago
- Meta loader for Vulkan API☆1,571Updated last week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆981Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆723Updated last year
- Open source c++ skeletal animation library and toolset☆2,638Updated last month
- ☆476Updated 2 years ago
- Clustered shading implementation with bgfx☆460Updated 3 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆765Updated 2 months ago
- A simple realtime graphics playground for experimentations.☆560Updated 2 weeks ago