ands / lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
☆1,447Updated last year
Related projects ⓘ
Alternatives and complementary repositories for lightmapper
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,384Updated 3 years ago
- Immediate mode rendering and 3d gizmos.☆1,205Updated last year
- Lightweight open source FBX importer☆1,148Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆808Updated 5 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,461Updated this week
- My personal Vulkan renderer☆1,593Updated this week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆763Updated 6 years ago
- A Vulkan renderer written from scratch on stream☆1,316Updated this week
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,183Updated 2 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆667Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆532Updated 9 months ago
- A modern cross-platform low-level graphics API☆623Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆976Updated this week
- GPU-based Forward+ renderer☆496Updated 4 years ago
- AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more☆1,322Updated this week
- NanoRT, single header only modern ray tracing kernel.☆1,076Updated this week
- cmftStudio - GUI counterpart for:☆1,259Updated 3 years ago
- Meta loader for Vulkan API☆1,354Updated last week
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆614Updated last month
- Cross-platform open-source command-line cubemap filtering tool.☆823Updated 3 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,081Updated last week
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆696Updated this week
- A rendergraph-based graphical framework for Vulkan☆681Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆616Updated 4 years ago
- A simple realtime graphics playground for experimentations.☆547Updated last month
- Atlas Generation Tool☆458Updated 3 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆928Updated 3 years ago
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,063Updated this week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆919Updated 7 months ago
- Sample projects demonstrating the usage of Diligent Engine☆336Updated last week