ands / lightmapperLinks
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
☆1,494Updated 2 years ago
Alternatives and similar repositories for lightmapper
Users that are interested in lightmapper are comparing it to the libraries listed below
Sorting:
- Lightweight open source FBX importer☆1,269Updated last month
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,472Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆937Updated 4 months ago
- Immediate mode rendering and 3d gizmos.☆1,268Updated last month
- Single-file glTF 2.0 loader and writer written in C99☆1,716Updated last month
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,515Updated last week
- Cross-platform open-source command-line cubemap filtering tool.☆852Updated 4 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆689Updated 8 years ago
- My personal Vulkan renderer☆1,775Updated 2 weeks ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,110Updated 2 months ago
- A Vulkan renderer written from scratch on stream☆1,594Updated last month
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,499Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆881Updated 3 months ago
- GPU-based Forward+ renderer☆541Updated 5 years ago
- Lightweight and Simple 3D Open Source Physics Engine in C++☆969Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,308Updated 4 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- A modern cross-platform low-level graphics API☆699Updated this week
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆653Updated last month
- NanoRT, single header only modern ray tracing kernel.☆1,111Updated 3 weeks ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,048Updated last year
- Meta loader for Vulkan API☆1,634Updated 2 weeks ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆535Updated 2 months ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆797Updated 5 months ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆797Updated 2 weeks ago
- Atlas Generation Tool☆483Updated 4 years ago
- ☆479Updated 3 years ago
- Clustered shading implementation with bgfx☆458Updated 3 years ago
- Lightweight, multi-platform, data-oriented game engine.☆914Updated last week
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,005Updated 2 weeks ago