Thekla / thekla_atlasLinks
Atlas Generation Tool
☆475Updated 4 years ago
Alternatives and similar repositories for thekla_atlas
Users that are interested in thekla_atlas are comparing it to the libraries listed below
Sorting:
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆459Updated 7 years ago
- ambient occlusion baking tool☆244Updated 6 years ago
- Header only C++ Tiny glTF loader.☆257Updated 5 years ago
- ☆476Updated 2 years ago
- Chop 3D objects to meshlets☆441Updated 2 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆364Updated last year
- GPU-based Forward+ renderer☆529Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- ☆385Updated 4 months ago
- Experimentation framework for probe-based lighting☆427Updated 3 weeks ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆533Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- A Vulkan implementation of real-time PBR renderer☆396Updated 8 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆284Updated 11 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆643Updated 9 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,485Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆903Updated last month
- Header only mesh voxelizer in c99☆645Updated 3 years ago
- UVAtlas isochart texture atlas☆879Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆723Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆846Updated 5 months ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Code for tutorials posted on my blog.☆266Updated last year
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 9 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆408Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆238Updated 8 years ago