Thekla / thekla_atlasLinks
Atlas Generation Tool
☆484Updated 4 years ago
Alternatives and similar repositories for thekla_atlas
Users that are interested in thekla_atlas are comparing it to the libraries listed below
Sorting:
- ambient occlusion baking tool☆248Updated 6 years ago
- ☆480Updated 3 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆470Updated 7 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- Chop 3D objects to meshlets☆449Updated 2 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- Experimentation framework for probe-based lighting☆430Updated last month
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated last month
- optimized screen-space ambient occlusion, cache-aware hbao☆371Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,496Updated 2 years ago
- Header only mesh voxelizer in c99☆649Updated 3 years ago
- A Vulkan implementation of real-time PBR renderer☆398Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 8 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- UVAtlas isochart texture atlas☆902Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆310Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆738Updated last year
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- GPU-based Forward+ renderer☆545Updated 5 years ago
- OpenGL sample for shader-based occlusion culling☆554Updated last year
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- ☆386Updated 8 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆886Updated 3 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆946Updated 5 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated 2 months ago
- MSAA and Temporal AA Sample☆343Updated 4 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆854Updated 4 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 6 years ago