Thekla / thekla_atlasLinks
Atlas Generation Tool
☆488Updated 4 years ago
Alternatives and similar repositories for thekla_atlas
Users that are interested in thekla_atlas are comparing it to the libraries listed below
Sorting:
- Header only C++ Tiny glTF loader.☆262Updated 6 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- Chop 3D objects to meshlets☆449Updated 3 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆473Updated 7 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- ☆479Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆251Updated 3 months ago
- Experimentation framework for probe-based lighting☆431Updated 3 months ago
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,508Updated 2 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆295Updated 9 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆319Updated last year
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆241Updated 2 years ago
- Header only mesh voxelizer in c99☆650Updated 4 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆744Updated last year
- OpenGL sample for shader-based occlusion culling☆560Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Updated 4 months ago
- GPU-based Forward+ renderer☆550Updated 6 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- A Vulkan implementation of real-time PBR renderer☆397Updated 8 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆964Updated 7 months ago
- ☆387Updated 3 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆895Updated 5 months ago
- Cross-platform open-source command-line cubemap filtering tool.☆855Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 7 years ago
- Pyramid Shader Analyzer☆316Updated 6 years ago
- UVAtlas isochart texture atlas☆910Updated last week
- A mixed reality testing environment for real-time global illumination algorithms☆243Updated 8 years ago
- Real-time BC6H compression on GPU☆365Updated 2 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆254Updated 10 years ago