Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
☆377Jun 18, 2020Updated 6 years ago
Alternatives and similar repositories for TileableVolumeNoise
Users that are interested in TileableVolumeNoise are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,058Oct 5, 2025Updated 9 months ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆269Aug 27, 2021Updated 4 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆839Sep 11, 2022Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆220Apr 1, 2019Updated 7 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 9 months ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆285May 3, 2016Updated 10 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,032Jun 7, 2026Updated last month
- Various sun/sky models, convolution of theta/gamma-parameterised models☆257Apr 1, 2026Updated 3 months ago
- ☆91Jun 5, 2017Updated 9 years ago
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- ☆378Jun 6, 2014Updated 12 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆757May 10, 2024Updated 2 years ago
- Experiment with generating clouds in real time on low end computer☆136Sep 21, 2019Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆62Feb 1, 2017Updated 9 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆689Sep 2, 2025Updated 10 months ago
- Optimized GPU noise functions and utilities☆375Apr 8, 2014Updated 12 years ago
- GPU texture/buffer performance tester☆685Nov 19, 2020Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Real-time BC6H compression on GPU☆371Jul 26, 2023Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Cloud Rendering Sample☆81Jun 5, 2017Updated 9 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆138Feb 17, 2019Updated 7 years ago
- ☆391Jun 14, 2026Updated last month
- A small dx11 base program I use to test shaders and techniques☆86Jul 4, 2021Updated 5 years ago
- Revision 2019 4k procedural graphics competition entry☆95Apr 26, 2019Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Collection of Simplex Noise functions☆138Oct 8, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- Cone-sphere occlusion LUT generator☆87Aug 28, 2016Updated 9 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago