ddiakopoulos / tinygizmoLinks
An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
☆469Updated 7 years ago
Alternatives and similar repositories for tinygizmo
Users that are interested in tinygizmo are comparing it to the libraries listed below
Sorting:
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆533Updated last month
- ☆476Updated 2 years ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- bgfx, imgui, glfw, glm☆242Updated last year
- ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or s…☆418Updated 6 months ago
- Immediate mode rendering and 3d gizmos.☆1,262Updated 2 weeks ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Atlas Generation Tool☆483Updated 4 years ago
- A minimalist and easy to use graphics API.☆520Updated last week
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- Small C++14 render engine☆355Updated 6 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆531Updated last year
- A GLSL parser☆275Updated 2 years ago
- 🧙 MAGE v0☆276Updated 8 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆361Updated 6 years ago
- Aether3D Game Engine☆205Updated last week
- Text rendering in Vulkan by estimating signed distance☆248Updated 6 years ago
- Clustered shading implementation with bgfx☆458Updated 3 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago
- Yet Another Vulkan Engine☆492Updated 2 weeks ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- High-level rendering components☆358Updated last week
- A real-time physically based rendering engine written in C++ and OpenGL☆185Updated 5 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- Sample projects demonstrating the usage of Diligent Engine☆376Updated last week
- Circle C++ shaders☆490Updated 3 years ago
- A procedural geometry generation library for C++11☆229Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year