A state-of-the-art software occlusion culling system
☆298Oct 25, 2021Updated 4 years ago
Alternatives and similar repositories for rasterizer
Users that are interested in rasterizer are comparing it to the libraries listed below
Sorting:
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Sep 2, 2025Updated 5 months ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆261Aug 27, 2021Updated 4 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 6 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- SSE Frustum Culling Demo☆73Sep 4, 2021Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 6 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated last month
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Intel's Software Occlusion Culling demo with my modifications☆248Mar 26, 2013Updated 12 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 4 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- A path tracer in 300 lines of C++☆339Jan 21, 2019Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆560Jan 17, 2024Updated 2 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Quick path tracer project written in C++☆132Jul 22, 2019Updated 6 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- ☆98Aug 30, 2022Updated 3 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- Cross-platform OpenGL demos☆169Feb 14, 2023Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆642Jan 18, 2018Updated 8 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,515Mar 24, 2023Updated 2 years ago
- Vulkan best practice for mobile developers☆681Aug 6, 2024Updated last year
- GPU texture/buffer performance tester☆673Nov 19, 2020Updated 5 years ago
- Animation Compression Library☆1,531Nov 26, 2025Updated 3 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago