A state-of-the-art software occlusion culling system
☆303Oct 25, 2021Updated 4 years ago
Alternatives and similar repositories for rasterizer
Users that are interested in rasterizer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆412Jan 3, 2023Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆691Sep 2, 2025Updated 11 months ago
- ☆96Mar 13, 2026Updated 5 months ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- SSE Frustum Culling Demo☆76Sep 4, 2021Updated 4 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Intel's Software Occlusion Culling demo with my modifications☆250Mar 26, 2013Updated 13 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 7 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Cross-platform OpenGL demos☆169Feb 14, 2023Updated 3 years ago
- A path tracer in 300 lines of C++☆338Jan 21, 2019Updated 7 years ago
- OpenGL sample for shader-based occlusion culling☆563Jan 17, 2024Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆706Nov 11, 2024Updated last year
- Animation Compression Library☆1,589Nov 26, 2025Updated 9 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆258Apr 1, 2026Updated 4 months ago
- ☆101Aug 30, 2022Updated 4 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Vulkan best practice for mobile developers☆685Aug 6, 2024Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆760May 10, 2024Updated 2 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Jun 25, 2014Updated 12 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- GPU texture/buffer performance tester☆690Nov 19, 2020Updated 5 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 5 months ago
- Simple, quick'n dirty, pathtracer☆39Jul 21, 2021Updated 5 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,540Mar 24, 2023Updated 3 years ago
- Master's thesis implementing real-time global illumination method.☆181Jul 10, 2018Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆654Jan 18, 2018Updated 8 years ago
- A library of distance and occlusion generation routines☆114Apr 13, 2026Updated 4 months ago
- Real-time BC6H compression on GPU☆372Jul 26, 2023Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago