ands / seamoptimizerLinks
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
☆239Updated 2 years ago
Alternatives and similar repositories for seamoptimizer
Users that are interested in seamoptimizer are comparing it to the libraries listed below
Sorting:
- ambient occlusion baking tool☆247Updated 6 years ago
- Point Based Global Illumination☆194Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆252Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆361Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Signed Distance Field Builder for Contour Texturing☆241Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆249Updated last week
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 8 years ago
- ☆373Updated 11 years ago
- OpenGL sample for NV_command_list☆114Updated last year
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- Game Engine☆129Updated 6 years ago
- ☆476Updated 2 years ago
- A GLSL parser☆275Updated 2 years ago
- MSAA and Temporal AA Sample☆341Updated 4 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- A fast texture compressor for various formats☆250Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated 2 months ago
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- ☆141Updated 8 years ago