ands / seamoptimizerLinks
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
☆239Updated 2 years ago
Alternatives and similar repositories for seamoptimizer
Users that are interested in seamoptimizer are comparing it to the libraries listed below
Sorting:
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- ambient occlusion baking tool☆246Updated 6 years ago
- Point Based Global Illumination☆193Updated 9 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- OpenGL sample for NV_command_list☆114Updated last year
- Various sun/sky models, convolution of theta/gamma-parameterised models☆248Updated this week
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆120Updated 7 years ago
- ☆373Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Signed Distance Field Builder for Contour Texturing☆241Updated 4 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆341Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆141Updated 8 years ago
- HLSL Parser and GLSL code generator☆236Updated 11 years ago
- MSAA and Temporal AA Sample☆341Updated 4 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- ☆476Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Real-time BC6H compression on GPU☆356Updated 2 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆263Updated 3 weeks ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago