ands / seamoptimizerLinks
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
☆240Updated 2 years ago
Alternatives and similar repositories for seamoptimizer
Users that are interested in seamoptimizer are comparing it to the libraries listed below
Sorting:
- Adaptive Screen Space Ambient Occlusion☆253Updated 2 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- Point Based Global Illumination☆196Updated 9 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- Axis Aligned Bounding Octahedron☆253Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- ☆141Updated 9 years ago
- AMD GPU particles sample based on DirectX 11☆116Updated 9 years ago
- Game Engine☆129Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- HLSL Parser and GLSL code generator☆236Updated 11 years ago
- ☆375Updated 11 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- Signed Distance Field Builder for Contour Texturing☆242Updated 4 years ago
- OpenGL sample for NV_command_list☆114Updated last year
- A state-of-the-art software occlusion culling system☆295Updated 4 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- Real-time BC6H compression on GPU☆365Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆117Updated 2 years ago