ands / seamoptimizerLinks
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
☆238Updated 2 years ago
Alternatives and similar repositories for seamoptimizer
Users that are interested in seamoptimizer are comparing it to the libraries listed below
Sorting:
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆118Updated 7 years ago
- ambient occlusion baking tool☆244Updated 6 years ago
- ☆369Updated 10 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆340Updated 6 years ago
- MSAA and Temporal AA Sample☆337Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 7 years ago
- Axis Aligned Bounding Octahedron☆255Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- ☆476Updated 2 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- OpenGL sample for NV_command_list☆113Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Signed Distance Field Builder for Contour Texturing☆235Updated 4 years ago
- ☆141Updated 8 years ago
- Real-time BC6H compression on GPU☆351Updated last year
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- ISPC Texture Compressor☆456Updated 8 months ago