huxingyi / simpleuvLinks
Automatic UV Unwrapping Library for Dust3D
☆87Updated 5 years ago
Alternatives and similar repositories for simpleuv
Users that are interested in simpleuv are comparing it to the libraries listed below
Sorting:
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆53Updated 8 months ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- 3D painting tool☆39Updated 12 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 5 months ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- NanoPM, single header only PatchMatch☆75Updated last month
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 8 months ago
- ☆55Updated this week
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A shaderball asset for material preview☆60Updated 10 years ago
- Spherical/zonal harmonics library☆139Updated last year
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A curated list of famous 3d meshes☆110Updated 6 years ago
- ☆43Updated 5 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- ☆66Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- coalpy - compute abstraction layer for python☆57Updated 11 months ago