huxingyi / simpleuv
Automatic UV Unwrapping Library for Dust3D
β86Updated 4 years ago
Alternatives and similar repositories for simpleuv:
Users that are interested in simpleuv are comparing it to the libraries listed below
- A demo of ambient occlusion map baking using DXRβ64Updated 2 years ago
- 3D painting toolβ39Updated 11 years ago
- π₯§ An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.β44Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"β36Updated 2 months ago
- An example implementation of OpenPBR in a WebGL pathtracerβ43Updated 4 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPUβ55Updated last year
- GPU Texture Baking Toolβ113Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.β43Updated 2 years ago
- Image processing tool for physically based shading.β33Updated 3 years ago
- Convert the IES file into a IES texture for IES lightningβ53Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)β68Updated 4 years ago
- pbrt-v4 render engine/exporter for Blenderβ32Updated 10 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Primeβ45Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to β¦β32Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCTβ79Updated 8 years ago
- β66Updated 6 years ago
- A reference GLSL implementation of the VRayMtl materialβ28Updated 8 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphβ¦β47Updated 2 years ago
- Physically-based shading experiments in Arnold renderer.β30Updated 2 years ago
- coalpy - compute abstraction layer for pythonβ56Updated 7 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.β40Updated 9 months ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).β42Updated 4 years ago
- A really small getting-started project for USD based projectsβ48Updated last month
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)β56Updated last year
- Seamlessly erase seams from your favorite 3D models.β120Updated 4 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.β48Updated 5 years ago
- Dual Marching Cubes Implementation in C++β64Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1β38Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soupsβ133Updated 3 years ago
- Analyze and convert normal texturesβ106Updated last year