huxingyi / simpleuvLinks
Automatic UV Unwrapping Library for Dust3D
☆87Updated 4 years ago
Alternatives and similar repositories for simpleuv
Users that are interested in simpleuv are comparing it to the libraries listed below
Sorting:
- An example implementation of OpenPBR in a WebGL pathtracer☆51Updated 6 months ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- 3D painting tool☆39Updated 11 years ago
- coalpy - compute abstraction layer for python☆57Updated 9 months ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- NanoPM, single header only PatchMatch☆74Updated this week
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A shaderball asset for material preview☆60Updated 10 years ago
- ☆55Updated 10 months ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- A really small getting-started project for USD based projects☆54Updated 3 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- ☆66Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- Tone Mapper☆72Updated last month
- A reference GLSL implementation of the VRayMtl material☆28Updated 10 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago