sp4cerat / Fast-Quadric-Mesh-SimplificationLinks
Mesh triangle reduction using quadrics
☆1,687Updated last year
Alternatives and similar repositories for Fast-Quadric-Mesh-Simplification
Users that are interested in Fast-Quadric-Mesh-Simplification are comparing it to the libraries listed below
Sorting:
- Mesh parameterization / UV unwrapping library☆2,418Updated last year
- Mesh simplification with UV's boundary preserved☆523Updated 5 years ago
- The Polygon Mesh Processing Library☆1,438Updated last week
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,253Updated last month
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆929Updated 2 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆823Updated 10 years ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- Repository containing common 3D test models in original format with original source if known and obj mesh☆1,461Updated 2 years ago
- ☆826Updated 2 years ago
- Rendering Point Clouds with Compute Shaders☆744Updated 2 years ago
- A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.☆1,336Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆7,195Updated last week
- Automatically exported from code.google.com/p/v-hacd☆1,578Updated 3 months ago
- Header only C++11 tiny glTF 2.0 library☆2,376Updated last month
- A library for detecting and resolving intersections between two surface meshes.☆477Updated 4 months ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,162Updated 4 months ago
- 3D Boolean / CSG Library☆437Updated 5 years ago
- Embree ray tracing kernels repository.☆2,635Updated this week
- Physically-Based Rendering in glTF 2.0 using WebGL☆1,426Updated 2 weeks ago
- Header only mesh voxelizer in c99☆656Updated 4 years ago
- UVAtlas isochart texture atlas☆913Updated last week
- glTF Tutorials☆1,244Updated 2 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆708Updated 3 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Updated 9 years ago
- BRDF Explorer☆2,236Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,275Updated 3 months ago
- Mitsuba renderer main repository☆1,099Updated 2 years ago
- Mitsuba 2: A Retargetable Forward and Inverse Renderer☆2,066Updated 3 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆640Updated last year