caosdoar / Fornos
GPU Texture Baking Tool
☆113Updated 6 years ago
Alternatives and similar repositories for Fornos:
Users that are interested in Fornos are comparing it to the libraries listed below
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Horizon Based Ambient Occlusion☆117Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- ☆96Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆63Updated 7 years ago
- ☆97Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Efficient rendering with distance fields☆84Updated 7 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- BRDF LUT generation for PBR Pipelines☆151Updated 7 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆78Updated last year