caosdoar / Fornos
GPU Texture Baking Tool
☆113Updated 6 years ago
Alternatives and similar repositories for Fornos:
Users that are interested in Fornos are comparing it to the libraries listed below
- A demo of ambient occlusion map baking using DXR☆64Updated 2 years ago
- Horizon Based Ambient Occlusion☆115Updated 9 years ago
- Spherical/zonal harmonics library☆138Updated last year
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- BRDF LUT generation for PBR Pipelines☆148Updated 7 years ago
- Master's thesis implementing real-time global illumination method.☆154Updated 6 years ago
- ☆96Updated 7 years ago
- A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)☆65Updated 6 months ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Global Illumination using Spherical Harmonics☆74Updated 4 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆78Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated last week
- Implementation of Horizon: Zero Dawn's cloud renderer.☆57Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- ☆63Updated 6 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆73Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- A reference GLSL implementation of the VRayMtl material☆28Updated 8 months ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago