maggio-a / texture-defragLinks
☆94Updated 3 years ago
Alternatives and similar repositories for texture-defrag
Users that are interested in texture-defrag are comparing it to the libraries listed below
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆122Updated 7 months ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated last week
- Vacancy: A Voxel Carving implementation in C++☆70Updated 3 years ago
- UGU: Unclearness Geometry Utility☆40Updated last week
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆60Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- ☆43Updated 5 years ago
- ☆82Updated 4 years ago
- An example that complies and runs the fast winding number for soups☆76Updated 6 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆148Updated 4 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆42Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 8 months ago
- A seamless, static, multi-view texturing system for 3D meshes☆101Updated 4 years ago
- ☆19Updated 5 years ago
- CUDA-accelerated LOD construction for point clouds☆146Updated 2 years ago
- diff-render.org website☆21Updated last year
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- ☆39Updated 3 years ago
- Surface Simplification using Intrinsic Error Metrics☆71Updated last year
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆50Updated 4 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- ☆69Updated 4 years ago
- A tool for evaluating a number of quality metrics on textured 3D models☆12Updated 5 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago