☆96Oct 1, 2021Updated 4 years ago
Alternatives and similar repositories for texture-defrag
Users that are interested in texture-defrag are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Seamlessly erase seams from your favorite 3D models.☆124Oct 27, 2024Updated last year
- ☆19Jul 19, 2021Updated 4 years ago
- Mesh simplification with UV's boundary preserved☆525Mar 19, 2020Updated 6 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆129Mar 3, 2022Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- Mesh parameterization / UV unwrapping library☆2,458Jun 16, 2024Updated last year
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- UGU: Unclearness Geometry Utility☆40Mar 3, 2026Updated 3 weeks ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- UVAtlas isochart texture atlas☆920Mar 2, 2026Updated 3 weeks ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆101Nov 30, 2023Updated 2 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆46Aug 30, 2021Updated 4 years ago
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- ☆19Feb 24, 2020Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- Mesh compression library, designed for rendering and speed.☆210Dec 12, 2025Updated 3 months ago
- Docker image with a range of shader compilers available☆23Jan 28, 2020Updated 6 years ago
- Inspect floating point computations☆144Jul 25, 2021Updated 4 years ago
- ☆13Feb 16, 2024Updated 2 years ago
- SE(n)++: An Efficient Unified Solution to Multiple Pose Estimation Problems☆15Aug 5, 2020Updated 5 years ago
- ☆17Aug 20, 2020Updated 5 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆46May 15, 2020Updated 5 years ago
- ☆16Jun 27, 2021Updated 4 years ago
- A collection of papers about physically-based animation for deformable bodies☆13Feb 16, 2022Updated 4 years ago
- Command line tool for offline shader ISA inspection.☆115Jan 3, 2023Updated 3 years ago
- ☆108Aug 15, 2022Updated 3 years ago
- Patch-Based Optimization for Image-Based Texture Mapping☆112Feb 1, 2023Updated 3 years ago
- ☆63May 2, 2018Updated 7 years ago
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆714Aug 25, 2023Updated 2 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆950Updated this week
- ☆20Apr 30, 2021Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- Anisotropically Scaled Iterative Closest Point Algorithm☆28Nov 23, 2020Updated 5 years ago
- ☆83Apr 25, 2024Updated last year
- Implementation of the embedded deformation algorithm☆50Jul 18, 2024Updated last year
- Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)☆456Jul 4, 2022Updated 3 years ago