andrewwillmott / sun-skyLinks
Various sun/sky models, convolution of theta/gamma-parameterised models
☆246Updated 6 years ago
Alternatives and similar repositories for sun-sky
Users that are interested in sun-sky are comparing it to the libraries listed below
Sorting:
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 5 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last week
- MSAA and Temporal AA Sample☆337Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Experimentation framework for probe-based lighting☆425Updated last year
- Chop 3D objects to meshlets☆435Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆200Updated 6 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆333Updated last year
- optimized screen-space ambient occlusion, cache-aware hbao☆362Updated last year
- A Simple Spectral Renderer☆203Updated 4 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- Axis Aligned Bounding Octahedron☆255Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 8 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- ambient occlusion baking tool☆244Updated 6 years ago
- ☆384Updated 2 months ago
- ☆476Updated 2 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆400Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated last month