microsoft / UVAtlasLinks
UVAtlas isochart texture atlas
☆878Updated 2 weeks ago
Alternatives and similar repositories for UVAtlas
Users that are interested in UVAtlas are comparing it to the libraries listed below
Sorting:
- Atlas Generation Tool☆476Updated 4 years ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆532Updated 8 years ago
- Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex☆704Updated 9 months ago
- DirectXMesh geometry processing library☆816Updated 2 weeks ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆719Updated last year
- Experimentation framework for probe-based lighting☆426Updated last week
- A middleware library and sample application for high-quality skin and eye rendering☆479Updated 5 years ago
- Mesh simplification with UV's boundary preserved☆512Updated 5 years ago
- Mesh parameterization / UV unwrapping library☆2,274Updated last year
- Tiny OpenEXR image loader/saver library☆753Updated 3 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,451Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆800Updated 3 years ago
- ☆853Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆622Updated 7 years ago
- Mitsuba renderer main repository☆1,080Updated last year
- Lightweight open source FBX importer☆1,227Updated 5 months ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆873Updated last week
- Cross-platform open-source command-line cubemap filtering tool.☆846Updated 4 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆811Updated 2 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,105Updated 3 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,061Updated last week
- C++ Library for reading and writing FBX files☆296Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆899Updated 3 weeks ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆533Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆836Updated 4 months ago
- cmftStudio - GUI counterpart for:☆1,292Updated 4 years ago
- CPU Sparse Voxel Octree Implementation☆745Updated 7 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,480Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year