Chop 3D objects to meshlets
☆454Nov 29, 2022Updated 3 years ago
Alternatives and similar repositories for meshlete
Users that are interested in meshlete are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 9 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,005Aug 7, 2025Updated 11 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆894Apr 22, 2024Updated 2 years ago
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆269Aug 27, 2021Updated 4 years ago
- GPU texture/buffer performance tester☆685Nov 19, 2020Updated 5 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 3 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆161Jun 12, 2026Updated last month
- Unreal Engine Sky Atmosphere Rendering Technique☆840Sep 11, 2022Updated 3 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆569Apr 17, 2019Updated 7 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Rust & Vulkan test projects☆408May 12, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 2 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆384Jun 19, 2022Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- Mesh optimization library that makes meshes smaller and faster to render☆8,146Jul 14, 2026Updated last week
- Real-Time Hybrid Hair Rendering using Vulkan™☆469Feb 16, 2024Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆870Apr 26, 2024Updated 2 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆756May 10, 2024Updated 2 years ago
- Advanced Vulkan rendering engine prototype☆647Jun 20, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆690Sep 2, 2025Updated 10 months ago
- A minimal atmospheric scattering implementation for Unity☆515Feb 27, 2021Updated 5 years ago
- My personal Vulkan renderer☆1,916Updated this week
- vulkan abstraction layer that represent frame as a task graph☆429Mar 24, 2021Updated 5 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆457Jan 30, 2024Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,030Jun 7, 2026Updated last month
- A Vulkan renderer written from scratch on stream☆1,757Jul 3, 2026Updated 3 weeks ago
- Data Driven Rendering repository☆293Dec 20, 2021Updated 4 years ago
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Rendering Point Clouds with Compute Shaders☆746Feb 2, 2023Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,536Mar 24, 2023Updated 3 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆137May 18, 2026Updated 2 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,087Mar 13, 2024Updated 2 years ago
- Real-time BC6H compression on GPU☆371Jul 26, 2023Updated 2 years ago