ands / trianglepackerLinks
A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.
☆60Updated 9 years ago
Alternatives and similar repositories for trianglepacker
Users that are interested in trianglepacker are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 7 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A 2D constrained Delaunay triangulation library☆81Updated 7 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- C/C++ Utility Library☆37Updated last year
- Photorealistic physically-based renderer☆44Updated 9 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- ☆33Updated 3 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆51Updated 9 months ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- ☆29Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago