hhoppe / Mesh-processing-libraryLinks
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
☆883Updated 2 weeks ago
Alternatives and similar repositories for Mesh-processing-library
Users that are interested in Mesh-processing-library are comparing it to the libraries listed below
Sorting:
- The Polygon Mesh Processing Library☆1,411Updated last month
- Mesh simplification with UV's boundary preserved☆514Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆802Updated 9 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,230Updated 2 weeks ago
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,031Updated last month
- Course material for a grad-level course in Geometry Processing.☆388Updated 4 years ago
- ☆802Updated 2 years ago
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,232Updated last month
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆328Updated last year
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆362Updated last year
- Robust Tetrahedral Meshing in the Wild.☆665Updated 2 years ago
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆634Updated last year
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆305Updated last year
- A library for detecting and resolving intersections between two surface meshes.☆461Updated 2 months ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆533Updated 8 years ago
- ☆217Updated last month
- CPU Sparse Voxel Octree Implementation☆748Updated 8 years ago
- Fast simplification of 3D surface meshes☆342Updated this week
- GPU-accelerated triangle mesh processing☆265Updated this week
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆373Updated 3 years ago
- Rendering Point Clouds with Compute Shaders☆732Updated 2 years ago
- Mesh processing library☆664Updated this week
- fast distance and ray intersection queries☆420Updated 2 weeks ago
- Sparse volume compute and rendering on NVIDIA GPUs☆701Updated 2 years ago
- Course Page for Geometry Processing☆372Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆304Updated last year
- A blank project example showing how to use libigl and cmake.☆154Updated last year
- An open source programming resource intended for graphics programmers.☆304Updated last year
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆180Updated 7 years ago