hhoppe / Mesh-processing-libraryLinks
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
☆912Updated 2 weeks ago
Alternatives and similar repositories for Mesh-processing-library
Users that are interested in Mesh-processing-library are comparing it to the libraries listed below
Sorting:
- Mesh simplification with UV's boundary preserved☆520Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆817Updated 10 years ago
- The Polygon Mesh Processing Library☆1,432Updated 2 weeks ago
- The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes☆1,241Updated this week
- A generic programming header only C++ library for processing polygonal and polyhedral meshes☆1,059Updated last week
- Course material for a grad-level course in Geometry Processing.☆394Updated 5 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆378Updated last month
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆333Updated 2 years ago
- Applied 3D geometry in C++, with a focus on surface meshes.☆1,261Updated 3 weeks ago
- ☆813Updated 2 years ago
- Robust Tetrahedral Meshing in the Wild.☆679Updated 2 years ago
- A library for detecting and resolving intersections between two surface meshes.☆469Updated 2 months ago
- OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no p…☆306Updated last year
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆637Updated last year
- Fast simplification of 3D surface meshes☆358Updated 3 weeks ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆533Updated 9 years ago
- fast distance and ray intersection queries☆439Updated last week
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆375Updated 3 years ago
- GPU-accelerated triangle mesh processing☆278Updated this week
- Sparse volume compute and rendering on NVIDIA GPUs☆703Updated 3 years ago
- ☆224Updated 4 months ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆430Updated 2 years ago
- Mesh processing library☆687Updated this week
- CPU Sparse Voxel Octree Implementation☆747Updated 8 years ago
- Rendering Point Clouds with Compute Shaders☆741Updated 2 years ago
- Course Page for Geometry Processing☆375Updated 2 years ago
- A blank project example showing how to use libigl and cmake.☆157Updated 2 months ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆534Updated 5 years ago
- 3D Boolean / CSG Library☆436Updated 5 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago