zfergus / seam-erasure
Seamlessly erase seams from your favorite 3D models.
☆119Updated 2 months ago
Alternatives and similar repositories for seam-erasure:
Users that are interested in seam-erasure are comparing it to the libraries listed below
- ☆92Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆50Updated 2 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆39Updated last year
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 4 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆58Updated 3 years ago
- A collection of common mesh subdivision algorithms☆94Updated 6 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆87Updated 5 years ago
- An example that complies and runs the fast winding number for soups☆69Updated 6 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Gradient-Domain Processing within a Texture Atlas☆71Updated this week
- ☆126Updated last month
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated last year
- Automatic UV Unwrapping Library for Dust3D☆85Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆102Updated last year
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 3 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆51Updated 3 months ago
- ☆42Updated 5 years ago
- Shape Aware Parallel Mesh Simplification Algorithm☆141Updated 3 years ago
- ☆37Updated 6 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆49Updated 6 months ago
- GPU-based SDF generator☆149Updated 7 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆63Updated 5 years ago
- Parameterization assignment for Geometry Processing course☆151Updated 2 years ago
- ☆78Updated 3 years ago
- ☆66Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- ☆67Updated 4 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆97Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆157Updated 7 months ago