callumnewlands / ForestGeneratorLinks
An application for generating and rendering realistic forest scenes using L-systems and OpenGL. Created for my MEng Computer Science Individual Project at the University of Southampton.
β28Updated 2 years ago
Alternatives and similar repositories for ForestGenerator
Users that are interested in ForestGenerator are comparing it to the libraries listed below
Sorting:
- Voxelized geometry tools (Voxel-based collision/occupancy maps, signed-distance fields, discrete geometry tools)β36Updated last week
- ποΈ IGLOO: Intuitive openGL Object Oriented libraryβ15Updated 2 years ago
- Header only C++ library for decomposing and slicing concave polygons into convex polygonsβ72Updated 4 years ago
- approximate a mesh with a set of spheresβ30Updated 4 years ago
- Ponca (fomerly known as Patate) is a header only C++/CUDA library for point cloud analysisβ35Updated this week
- Anisotropically Scaled Iterative Closest Point Algorithmβ27Updated 4 years ago
- ICP implementations including Robust-ICP and Anisotropic-Scaled ICPβ12Updated 10 years ago
- Light C++11 graph libraryβ13Updated 3 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluationβ10Updated 2 years ago
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigenβ25Updated 7 months ago
- GLSL Raytracerβ11Updated 10 years ago
- A tool for evaluating a number of quality metrics on textured 3D modelsβ12Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithmsβ40Updated 4 years ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.β75Updated 2 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, selfβ¦β9Updated 3 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia SellΓ‘n, Nβ¦β61Updated 11 months ago
- Toucan: A C++ visualization library aimed at computer vision and robotics.β18Updated 4 years ago
- Shape grammar base system and auto-tuner based on the operator graph ideaβ29Updated last year
- A C++ geometry processing libraryβ50Updated 4 years ago
- Instanced rendering of massive CAD models using shape matchingβ19Updated 4 years ago
- Procedural 3D mesh generation toolβ19Updated 7 years ago
- A Simple and flexible half edge data structureβ18Updated last month
- Large octree map construction and rendering with CUDA and OpenGLβ56Updated 10 years ago
- Visual Computing Libraryβ20Updated 2 months ago
- Tiny 2D Geometry Libraryβ29Updated 6 years ago
- Fast C++ multi-threaded algorithm for computing convex hullsβ23Updated last year
- A library for constructing and traversing LBVHs.β19Updated 3 years ago
- Classes that demonstrate how to use Sturm's Theroem for root finding to solve the 5th degree polynomial required to project a 3D point toβ¦β31Updated 6 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!β38Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel constructionβ55Updated 6 years ago