poncateam / poncaLinks
Ponca is a header only C++/CUDA library for point cloud analysis
☆45Updated last week
Alternatives and similar repositories for ponca
Users that are interested in ponca are comparing it to the libraries listed below
Sorting:
- Minimal problem numerical continuation solver☆50Updated 3 months ago
- Implementation of Hash table for Nießner's Voxel Hashing method☆16Updated 10 years ago
- A simple benchmark comparing various libraries for ply file i/o☆27Updated last year
- Linewise Non-Rigid Point Cloud Registration (C++)☆36Updated 3 years ago
- GPU-accelerated KD-tree implementation☆46Updated 4 years ago
- C++ headers for mapping values to colors and creating PPM images from them☆60Updated 3 years ago
- A fast and robust total curvature estimation method, for both triangle meshes and point clouds.☆35Updated last year
- Voxelized geometry tools (Voxel-based collision/occupancy maps, signed-distance fields, discrete geometry tools)☆37Updated last month
- ☆67Updated 4 years ago
- CPU and GPU point cloud plane segmentation☆31Updated 6 years ago
- Cuda implementation of 3D SuperVoxel clustering☆22Updated 5 years ago
- Eigen Recursive Matrix Extension☆12Updated 6 years ago
- The code of Parallel Structure, which is used to reconstruct mesh from 3D Point Cloud.☆73Updated 4 years ago
- Mepp2 - 3D MEsh Processing Platform☆81Updated 3 years ago
- B-SHOT : A Binary Feature Descriptor for Fast and Efficient Keypoint Matching on 3D Point Clouds☆63Updated 9 years ago
- Large octree map construction and rendering with CUDA and OpenGL☆56Updated 10 years ago
- C++ implementation of radial distortion absolute pose solvers.☆52Updated 5 years ago
- Survey of Higher Order Rigid Body Motion Interpolation Methods for Keyframe Animation and Continuous-Time Trajectory Estimation☆153Updated 5 years ago
- ICP implementations including Robust-ICP and Anisotropic-Scaled ICP☆12Updated 10 years ago
- Photometric Bundle Adjustment as a refinement step after feature-based Structure-from-Motion☆48Updated 5 years ago
- 🏔️ IGLOO: Intuitive openGL Object Oriented library☆15Updated 3 years ago
- Probabilistic plane extraction☆23Updated 6 years ago
- Directional TSDF for improved reconstruction of surfaces with different orientation☆45Updated 7 months ago
- A library to produce a consistent mesh from the generated point cloud of a key-frame based Visual SLAM (or Structure-From-Motion).☆30Updated 9 years ago
- Implementation of my article "Connectivity-based Cylinder Detection in Unorganized Point Clouds"☆39Updated last year
- OpenGL Object Wrapper (GLOW)☆26Updated last year
- C++ implementation of Oriented Point Sampling for Plane Detection in Unorganized Point Clouds paper☆26Updated 5 years ago
- Certifiably globally optimal unit quaternion rotation averaging via Sparse Bounded-degree sum of squares optimization.☆17Updated 6 years ago
- CUDA based Iterative Closest Point Algorithm Implementation☆69Updated 6 years ago
- A fast nearest neighbor index cuda implementation for 3-D points using a left balanced BVH-tree.☆32Updated 11 months ago