poelzi / efficient-sparse-voxel-octreesLinks
found and rescued from code.google.com
☆70Updated 9 years ago
Alternatives and similar repositories for efficient-sparse-voxel-octrees
Users that are interested in efficient-sparse-voxel-octrees are comparing it to the libraries listed below
Sorting:
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆175Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆164Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Spherical/zonal harmonics library☆139Updated last year
- KD tree optimization for path tracing☆43Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- ☆83Updated last year
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆256Updated 9 years ago
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- ☆97Updated 7 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated 2 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago