poelzi / efficient-sparse-voxel-octrees
found and rescued from code.google.com
☆69Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for efficient-sparse-voxel-octrees
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆279Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆52Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆67Updated 10 years ago
- KD tree optimization for path tracing☆41Updated 7 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆172Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- The code in this tutorial implements a BVH acceleration structure☆76Updated 4 years ago
- Dual Contoruing implemented in C++☆89Updated 5 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆32Updated 3 years ago
- ☆82Updated 6 months ago
- Different mesh shading techniques using the NVIDIA RTX (Turing) technology.☆97Updated 4 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆124Updated 2 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- Spherical/zonal harmonics library☆136Updated 11 months ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- Viewer for BSDF, BRDF, and BTDF☆58Updated last year
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆78Updated 5 years ago
- Collection of meshlet generation algorithms☆93Updated 10 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆48Updated 2 months ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Accompanying source code for my bachelor's thesis "Animated Sparse Voxel Octrees".☆46Updated last year
- GPU Accelerated Rasterizer written in CUDA☆38Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆95Updated 3 years ago
- ☆72Updated 9 years ago