weigert / t-poseLinks
Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation
☆49Updated 3 years ago
Alternatives and similar repositories for t-pose
Users that are interested in t-pose are comparing it to the libraries listed below
Sorting:
- ☆83Updated last year
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 9 months ago
- 2D mesh deformation interactive demo☆20Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.☆26Updated 3 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆90Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 5 months ago
- ☆68Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- Isotropic Remeshing of Triangulated Surface☆92Updated 2 years ago
- A Simple and flexible half edge data structure☆18Updated 3 months ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 10 years ago
- ☆43Updated 6 years ago
- Polyscope application demonstrating the Ponca library☆18Updated 2 months ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆87Updated 2 years ago
- ☆57Updated 3 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- ☆66Updated 6 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆25Updated last year
- 3D Signed Distance Field☆43Updated 3 years ago
- ☆32Updated 3 years ago
- ☆94Updated 3 years ago
- ☆63Updated 6 years ago
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆36Updated 4 years ago
- C++ routines to compute spline curves in nD☆41Updated 6 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago