Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies
☆61Apr 30, 2021Updated 5 years ago
Alternatives and similar repositories for Jump
Users that are interested in Jump are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simulation Renderer☆10Jul 3, 2020Updated 5 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22May 12, 2021Updated 5 years ago
- MABA stable PD controller☆17Oct 20, 2020Updated 5 years ago
- ☆31Dec 3, 2025Updated 6 months ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆165Aug 25, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆165Aug 31, 2021Updated 4 years ago
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆32Aug 27, 2022Updated 3 years ago
- ☆42Oct 19, 2022Updated 3 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆42Feb 9, 2021Updated 5 years ago
- ☆82Jun 9, 2022Updated 4 years ago
- ☆220Dec 30, 2024Updated last year
- ☆106Oct 23, 2023Updated 2 years ago
- Bare-bones Motion Matching implementation using Python☆31Sep 6, 2025Updated 9 months ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)☆30Sep 3, 2025Updated 9 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆42Sep 20, 2024Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆170Jun 19, 2022Updated 3 years ago
- Character Controllers using Motion VAEs☆318Feb 19, 2021Updated 5 years ago
- ☆22Oct 7, 2021Updated 4 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 3 months ago
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆60Jul 30, 2025Updated 10 months ago
- ☆192Aug 22, 2018Updated 7 years ago
- Holistic 3D Human and Scene Mesh Estimation from Single View Images☆23Jun 14, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [NeurIPS 2022] Official implementation of "NeMF: Neural Motion Fields for Kinematic Animation"☆10May 28, 2025Updated last year
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆15Feb 20, 2023Updated 3 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆13Jul 6, 2023Updated 2 years ago
- Interactive Character Control☆61Jan 7, 2021Updated 5 years ago
- ☆20Jun 9, 2025Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆202Oct 26, 2024Updated last year
- ☆32Feb 15, 2023Updated 3 years ago
- ☆110Oct 29, 2024Updated last year
- Repo for "On Learning Symmetric Locomotion"☆57Jul 25, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆39Jan 16, 2023Updated 3 years ago
- ☆53Jan 31, 2019Updated 7 years ago
- Tools to load, process and visualize motion capture data☆635Dec 22, 2022Updated 3 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Feb 9, 2019Updated 7 years ago
- gaze following CNN based on head pose estimation☆13Jun 22, 2022Updated 3 years ago
- Learning Time-Critical Responses for Interactive Character Control☆246Aug 12, 2021Updated 4 years ago
- Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace:…☆125Oct 31, 2024Updated last year