ianxmason / Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles
Character Animation in Unity 3D using Deep Learning and Artificial Intelligence
β39Updated 6 years ago
Alternatives and similar repositories for Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles:
Users that are interested in Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles are comparing it to the libraries listed below
- Interactive Character Controlβ61Updated 4 years ago
- Retargeting of the ZeroEGGs dataset onto a common characterβ30Updated 3 weeks ago
- π Paper: Robust Motion In-betweening πβ68Updated last year
- Mode-Adaptive Neural Networks for Quadraped Motion Controlβ95Updated 3 years ago
- MABA stable PD controllerβ16Updated 4 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"β159Updated 3 years ago
- Character Controllers using Motion VAEsβ264Updated 3 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").β51Updated last year
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.β24Updated 11 months ago
- β75Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)β107Updated 2 years ago
- πΉοΈ Official Implementation of Conditional Motion In-betweening (CMIB) πβ124Updated 9 months ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiβ¦β154Updated 2 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Controlβ136Updated last week
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"β65Updated 8 months ago
- Interactive Character Animiation by Learning Multi-Objective Controlβ17Updated 3 years ago
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamicsβ40Updated last month
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"β15Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeletonβ41Updated 3 weeks ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]β25Updated 6 months ago
- Source code for the article "Creating Looping Animations from Motion Capture"β60Updated last year
- Neural Networks for Inverse Kinematicsβ69Updated 3 years ago
- Retargeting of the Motorica Dance dataset onto a common skeletonβ32Updated 3 weeks ago
- β89Updated last year
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.β70Updated 2 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]β38Updated 4 years ago
- Data structures and utilities for skeleton animations.β42Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databaβ¦β18Updated last year
- β90Updated 4 months ago
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)β25Updated last year