ianxmason / Fewshot_Learning_of_Homogeneous_Human_Locomotion_StylesLinks
Character Animation in Unity 3D using Deep Learning and Artificial Intelligence
☆40Updated 6 years ago
Alternatives and similar repositories for Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles
Users that are interested in Fewshot_Learning_of_Homogeneous_Human_Locomotion_Styles are comparing it to the libraries listed below
Sorting:
- Interactive Character Control☆61Updated 4 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆163Updated 3 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆118Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year
- Data structures and utilities for skeleton animations.☆43Updated last year
- ☆76Updated last year
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆52Updated 4 months ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆74Updated 2 years ago
- Mode-Adaptive Neural Networks for Quadraped Motion Control☆100Updated 4 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated last year
- ☆95Updated 2 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆72Updated last year
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆196Updated last year
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 5 years ago
- Character Controllers using Motion VAEs☆285Updated 4 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆114Updated 7 years ago
- Reimplementation of robust motion in-betweening☆97Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆69Updated last year
- ☆83Updated 3 years ago
- MABA stable PD controller☆16Updated 4 years ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆164Updated 3 years ago
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆15Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆152Updated 3 weeks ago
- Neural Networks for Inverse Kinematics☆72Updated 3 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆141Updated 3 years ago
- Retargeting of the ZeroEGGs dataset onto a common character☆33Updated 4 months ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆54Updated 2 years ago