milkpku / spacetimeBounds
code for *Learning and Exploring Motor Skills with Spacetime Bounds*
☆22Updated 3 years ago
Related projects: ⓘ
- [ICLR 2022] Contact Points Discovery for Soft-Body Manipulations with Differentiable Physics☆35Updated 2 years ago
- ☆18Updated 2 years ago
- Implementation of Constructing Human Motion Manifold with Sequential Networks in PyTorch☆32Updated 3 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆34Updated 2 years ago
- Code base for the "Motion Matching for Responsive Animation For Digital Humans" project.☆21Updated last year
- ☆13Updated this week
- ☆34Updated 3 months ago
- Triangle Deformations. Based on [Freifeld and Black, ECCV '12]☆9Updated 9 years ago
- Code for "Predicting the Physical Dynamics of Unseen 3D Objects" presented at WACV 2020.☆19Updated last year
- ☆14Updated 4 months ago
- ☆17Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago
- A collection of papers about characters generation with machine learning☆20Updated 2 years ago
- A collection of existing public 3D Cloth Data☆35Updated 2 years ago
- ☆50Updated last year
- ☆21Updated 2 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 3 years ago
- A collection of papers about physically-based animation for deformable bodies☆11Updated 2 years ago
- A small library for doing fluid simulation with neural networks.☆23Updated 2 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆16Updated 3 years ago
- Source code for the article Propagating Velocities through Animation Systems☆34Updated 10 months ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- ☆54Updated last year
- Read You Like a "Mesh":Interactive Body Capture in First Person Video☆41Updated 2 years ago
- ☆10Updated 3 years ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- A novel manifold-aware transfomer architecture for predicting garment dynamics on unseen geometries [EUROGRAPHICS 2024]☆26Updated 4 months ago
- ☆26Updated 3 years ago
- This repo contains codes for SIGGRAPH Asia 2022 paper "Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester".☆24Updated 2 years ago
- An extension over NVIDIA's Warp framework with additional improvements of cloth simulation☆14Updated 2 weeks ago