[SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
☆60Jul 30, 2025Updated 10 months ago
Alternatives and similar repositories for guitar
Users that are interested in guitar are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆15Feb 20, 2023Updated 3 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 3 months ago
- Minimal codes for "Task-Oriented Dexterous Hand Pose Synthesis Using Differentiable Grasp Wrench Boundary Estimator [IROS 2024]"☆16Feb 12, 2025Updated last year
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆129Apr 17, 2024Updated 2 years ago
- Code release for PianoMotion10M☆113Mar 28, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)☆29Sep 3, 2025Updated 9 months ago
- ☆12Feb 22, 2025Updated last year
- Official Code for Eurographics 2025 paper "Versatile Physics-based Character Control with Hybrid Latent Representation"☆20Apr 30, 2025Updated last year
- ☆42Oct 19, 2022Updated 3 years ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated last month
- [ICCV2025] SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation☆31Jul 25, 2025Updated 10 months ago
- ☆111Oct 29, 2024Updated last year
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆171Feb 8, 2026Updated 4 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆41Sep 20, 2024Updated last year
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ☆70Apr 4, 2025Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆13Jul 6, 2023Updated 2 years ago
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆32Aug 27, 2022Updated 3 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆178Jul 29, 2025Updated 10 months ago
- ☆31Dec 3, 2025Updated 6 months ago
- ☆20Jun 9, 2025Updated last year
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆307Jan 22, 2025Updated last year
- ☆20Mar 19, 2024Updated 2 years ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆105Jan 16, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆25Mar 9, 2025Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆243Sep 4, 2024Updated last year
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Apr 30, 2021Updated 5 years ago
- ☆14Mar 5, 2024Updated 2 years ago
- MJCF Importer Extension☆18Jul 24, 2025Updated 10 months ago
- ☆108Nov 19, 2025Updated 6 months ago
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆277Jul 10, 2025Updated 11 months ago
- Official implementation of "NoiseAR: AutoRegressing Initial Noise Prior for Diffusion Models"☆17Jun 3, 2025Updated last year
- Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace:…☆125Oct 31, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆323Feb 4, 2026Updated 4 months ago
- "Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation" code repository☆179Apr 25, 2024Updated 2 years ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆123Mar 2, 2025Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆125Jan 30, 2023Updated 3 years ago
- ☆220Dec 30, 2024Updated last year
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆248Jul 15, 2025Updated 11 months ago
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated 2 years ago