[SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
☆60Jul 30, 2025Updated last year
Alternatives and similar repositories for guitar
Users that are interested in guitar are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)☆16Feb 20, 2023Updated 3 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 5 months ago
- Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)☆30Sep 3, 2025Updated 11 months ago
- [ICCV2025] SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation☆32Jul 25, 2025Updated last year
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆129Apr 17, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code release for PianoMotion10M☆117Mar 28, 2025Updated last year
- Reference implementation of "Control Operators for Interactive Character Animation"☆89Aug 3, 2026Updated 2 weeks ago
- ☆13Feb 22, 2025Updated last year
- ☆42Oct 19, 2022Updated 3 years ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated 3 months ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆42Sep 20, 2024Updated last year
- ☆110Oct 29, 2024Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆14Jul 6, 2023Updated 3 years ago
- Code for "CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects", NeurIPS 2025☆92Mar 25, 2026Updated 4 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆74Apr 4, 2025Updated last year
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆32Aug 27, 2022Updated 3 years ago
- Minimal codes for "Task-Oriented Dexterous Hand Pose Synthesis Using Differentiable Grasp Wrench Boundary Estimator [IROS 2024]"☆18Feb 12, 2025Updated last year
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆565Jul 25, 2025Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆176Jul 29, 2025Updated last year
- [NeurIPS 2024 Spotlight] CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics☆175Feb 8, 2026Updated 6 months ago
- ☆22Mar 19, 2024Updated 2 years ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆107Jan 16, 2024Updated 2 years ago
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆307Jan 22, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆14Mar 5, 2024Updated 2 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Apr 30, 2021Updated 5 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆246Sep 4, 2024Updated last year
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆366Feb 8, 2025Updated last year
- MJCF Importer Extension☆18Jul 24, 2025Updated last year
- Official implementation of TRACE, the TRAjectory Diffusion Model for Controllable PEdestrians, from the CVPR 2023 paper: "Trace and Pace:…☆127Oct 31, 2024Updated last year
- ☆108Nov 19, 2025Updated 8 months ago
- "Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation" code repository☆183Apr 25, 2024Updated 2 years ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆124Mar 2, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- [SIGGRAPH ASIA 2024 TOG] CBIL:Collective Behavior Imitation Learning for Fish from Real Videos☆15May 13, 2025Updated last year
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆247Jul 15, 2025Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆124Jan 30, 2023Updated 3 years ago
- ☆25Mar 9, 2025Updated last year
- ☆48Nov 25, 2024Updated last year
- This is the official repository of GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation☆179Mar 2, 2025Updated last year
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated 2 years ago