seyoulee / ChimeraLinks
Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)
☆14Updated 2 years ago
Alternatives and similar repositories for Chimera
Users that are interested in Chimera are comparing it to the libraries listed below
Sorting:
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆63Updated 3 weeks ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆23Updated 2 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆81Updated 11 months ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆25Updated last year
- ☆56Updated last year
- Code for "Physical Interaction: Reconstructing Hand-object Interactions with Physics, SIGGRAPH Asia 2022 Conference Track""☆24Updated 6 months ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆78Updated last year
- ☆93Updated 11 months ago
- This is the official repository of CVPR 2025 Paper: Dynamic Motion Blending for Versatile Motion Editing.☆41Updated 6 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆59Updated last year
- ☆21Updated last year
- A lab project impletementing the Neural State Machine☆16Updated 4 years ago
- Unify text-motion datasets (like BABEL, HumanML3D, KIT-ML) into a common motion-text representation.☆51Updated 2 years ago
- ☆19Updated last year
- ☆12Updated 7 months ago
- Code of [CVPR 2024] "Semantics-aware Motion Retargeting with Vision-Language Models"☆45Updated last year
- Skeleton code for the paper "Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases"☆16Updated 2 years ago
- Official Code for Eurographics 2025 paper "Versatile Physics-based Character Control with Hybrid Latent Representation"☆16Updated 5 months ago
- ☆17Updated last year
- Python framework for motion data manipulation & visualization☆16Updated last month
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆49Updated 2 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆38Updated 3 weeks ago
- Author's implementation of Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environments (ICCV 2023)☆32Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆158Updated 2 months ago
- ☆18Updated last year
- CVPR'24: MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints☆13Updated last year
- Official code for the paper "Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer"☆54Updated 7 months ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆169Updated 11 months ago
- ☆45Updated 2 years ago