belinghy / MotionVAEs-WebGL
An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]
☆38Updated 3 years ago
Alternatives and similar repositories for MotionVAEs-WebGL:
Users that are interested in MotionVAEs-WebGL are comparing it to the libraries listed below
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- ☆85Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆87Updated 3 years ago
- Data structures and utilities for skeleton animations.☆42Updated last year
- ☆28Updated 5 months ago
- A Python library for working with motion data in numpy or PyTorch☆37Updated 7 months ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 4 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated 8 months ago
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆31Updated 5 years ago
- ☆36Updated 2 years ago
- ☆57Updated 2 years ago
- Sample textures for SMPL body model☆17Updated 8 months ago
- Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".☆34Updated 2 years ago
- ☆75Updated 2 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆35Updated 2 years ago
- Demo code for "Neural PhysCap" Neural Monocular 3D Human Motion Capture with Physical Awareness [SIGGRAPH 2021]☆62Updated 2 years ago
- ☆34Updated 5 months ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 3 years ago
- Convolutional Autoencoders for Human Motion Infilling (3DV 2020)☆25Updated last year
- ☆18Updated 3 years ago
- Rendering SMPL using neural-mesh-render!!☆12Updated 4 years ago
- Batch converter of .dae and .fbx files to .bvh with help of Blender.☆24Updated 5 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆67Updated 11 months ago
- Deep motion generator collections☆46Updated 2 years ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆40Updated last month
- Implementation of Constructing Human Motion Manifold with Sequential Networks in PyTorch☆34Updated 3 years ago