arpspoof / UnityKinematicsLinks
Simulation Renderer
☆10Updated 5 years ago
Alternatives and similar repositories for UnityKinematics
Users that are interested in UnityKinematics are comparing it to the libraries listed below
Sorting:
- MABA stable PD controller☆16Updated 4 years ago
- ☆43Updated last year
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆41Updated 4 months ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆74Updated 2 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 6 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆152Updated last month
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 4 years ago
- Repo for "On Learning Symmetric Locomotion"☆50Updated 4 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆163Updated 3 years ago
- Interactive Character Control☆61Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- ☆36Updated 2 years ago
- ☆15Updated 2 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆119Updated 2 years ago
- Software for performing predictive simulations of biological motion☆54Updated 3 weeks ago
- ☆18Updated 3 years ago
- ☆15Updated last year
- Code for imitation learning with muscle / torque☆7Updated 7 months ago
- ☆41Updated 2 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆54Updated 2 years ago
- Motion Retargeting using RobOptim (EXPERIMENTAL)☆21Updated 11 years ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆64Updated last year
- ☆8Updated 4 years ago
- Character Controllers using Motion VAEs☆287Updated 4 years ago
- [CVPR'19 Best Paper Finalist] Extracting 3D human motion and contact forces from a single video☆48Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆12Updated 2 years ago
- Implementation in PyTorch of the neural network presented in Mode-Adaptive Neural Networks for Quadruped Motion Control☆14Updated 5 years ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆37Updated 9 months ago
- ☆80Updated 3 years ago
- Repository for creating URDF models for human subjects☆17Updated 10 months ago