MABA stable PD controller
☆18Oct 20, 2020Updated 5 years ago
Alternatives and similar repositories for MABA
Users that are interested in MABA are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Simulation Renderer☆10Jul 3, 2020Updated 6 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Apr 30, 2021Updated 5 years ago
- ☆17Nov 16, 2022Updated 3 years ago
- Code for ICRA2021 "Policy Transfer via Kinematic Domain Randomization and Adaptation"☆12Apr 28, 2021Updated 5 years ago
- Dynamic GLTF loader module for Godot 3.2.4+☆17Dec 14, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆32Aug 27, 2022Updated 4 years ago
- Inverse kinematic solver (FABRIK) for a simple 3D chain☆12Apr 23, 2021Updated 5 years ago
- ☆18Dec 12, 2023Updated 2 years ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆26Apr 23, 2026Updated 4 months ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆78Aug 5, 2022Updated 4 years ago
- A curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.☆29Aug 14, 2022Updated 4 years ago
- Depth-Based Bayesian Robot Tracking☆20Oct 14, 2019Updated 6 years ago
- ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)☆67Feb 13, 2024Updated 2 years ago
- bvh_broadcaster: broadcasting bvh motion capture as tf in ROS☆10Apr 8, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- QuadMixer: layout preserving blending of quadrilateral meshes.☆36Mar 17, 2022Updated 4 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆43Feb 9, 2021Updated 5 years ago
- Official PyTorch implementation of Elastic-InfoGAN [NeurIPS 2020]☆15Apr 3, 2021Updated 5 years ago
- GDPnet: "Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation." (TVCG 2021)☆11Nov 21, 2021Updated 4 years ago
- GPU Smoke Simulation in WebGL☆15May 29, 2019Updated 7 years ago
- ☆17Feb 21, 2020Updated 6 years ago
- Multi-task feature learning☆15Jun 17, 2018Updated 8 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22May 12, 2021Updated 5 years ago
- Code for VIREL: A Variational Inference Framework for Reinforcement Learning☆14Dec 1, 2019Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆11Nov 19, 2025Updated 10 months ago
- ☆12Feb 14, 2023Updated 3 years ago
- Character Controllers using Motion VAEs☆323Feb 19, 2021Updated 5 years ago
- ☆19Aug 16, 2023Updated 3 years ago
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization, Adaptive Tracking of …☆62Aug 27, 2026Updated 3 weeks ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- Voxel rendering engine for master thesis (voxel skeletal animation)☆13Oct 20, 2024Updated last year
- Blender Render Package for OpenGL animations☆14Aug 6, 2021Updated 5 years ago
- Repo for "On Learning Symmetric Locomotion"☆58Jul 25, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Multithreaded game engine, deprecated☆36Nov 8, 2017Updated 8 years ago
- Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs☆10Aug 2, 2022Updated 4 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- https://github.com/mitsuba-renderer/mitsuba2 in docker☆10Jun 13, 2020Updated 6 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆14Sep 7, 2020Updated 6 years ago
- ☆53Jan 31, 2019Updated 7 years ago
- a Vim colorscheme that looks like good old Borland IDEs, such as Turbo Pascal and Turbo C++.☆32Feb 24, 2020Updated 6 years ago