aikkala / user-in-the-box
☆33Updated last week
Related projects ⓘ
Alternatives and complementary repositories for user-in-the-box
- [NeurIPS 2023] Latent Exploration for Reinforcement Learning☆32Updated 8 months ago
- Musculoskeletal Models in MuJoCo☆81Updated 2 months ago
- Repo for the paper: Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks. https://al.is.mpg.de/pub…☆13Updated last year
- OpenSim to MuJoCo XML converter☆63Updated last year
- A scene exporter from Blender to the MuJoCo physics engine☆46Updated 3 months ago
- ☆66Updated last year
- PyTorch Code for "Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning"☆58Updated 2 years ago
- A tool to convert opensim 4.0+ MSK models into MuJoCo format with optimized muscle kinematics and kinetics☆66Updated last month
- ☆19Updated last year
- Repo for "On Learning Symmetric Locomotion"☆44Updated 4 years ago
- Python Library for MuJoCo Format model xml☆17Updated last year
- A Multi-Task Dataset for Simulated Humanoid Control☆166Updated 2 months ago
- Co-GAIL: Learning Diverse Strategies for Human-Robot Collaboration☆48Updated 3 years ago
- ShadowHand / ADROIT MuJoCo models☆49Updated last year
- An implementation of "Learning human behaviors from motion capture by adversarial imitation"☆38Updated 5 years ago
- ☆11Updated 3 years ago
- ☆65Updated 3 years ago
- ☆12Updated 2 years ago
- ☆118Updated 3 months ago
- MyoChallenge 23 -- Towards Human-Level Dexterity and Agility☆20Updated last year
- IsaacGym environment for Trifinger robot☆41Updated 3 years ago
- Code for the submission of the team AL4Muscles to the MyoChallenge 2022☆16Updated last year
- Challenging dexterous manipulation environments for RL that extend the hand manipulation environments introduced in OpenAI's Gym☆39Updated 2 years ago
- DeepMimic Mujoco version; Python only; No Bullet, No C++☆108Updated 3 years ago
- Code release for "Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps"☆56Updated last year
- Humanoid behavior imitation using Generative Adversarial Imitation Learning (GAIL)☆15Updated 4 years ago
- Gym environments for SCONE☆26Updated last month
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 5 years ago
- ☆30Updated 7 months ago